[QUOTE=HDG;50899]Hello. I have an AMD GPU and I’m on PC. I just tested all the shaders in the test_settings archive you put on a bit higher in this thread. Here is the result on Castlevania : Symphony of the Night :
Curved : Blurry TV : Does not load, Blur12x12shared.cg returns an error while compiling Boob Tube : Seems to be working. Completely destroys my HD 7950 in term of framerate. Classic Scanlines : Works. Flea Market : Same as Blurry TV, blur12x12shared returns an error while compiling Fuzzy TV : Works. Gritty and contrasty : Same as Flea Market and Blurry TV. Halation Soft : Same problem HQ Curved : Same HQ Semiflat : Works ! HQ Semiflat variants : Same problems as the other non-working shaders, except it’s blur10x10shared.cg Jittery Semi-sharp : Works. Sandpaper : blur12x12shared problems. Slotmask Sharp : blur10x10 problem Slotmask Soft : blur12x12 Soft and Grainy : blur10x10
Flat Screen : EDTV : Working HDTV : Working Pencil Sharp TV : Working Projection TV : Blur12x12shared error Sharp Flat Screen : Working Standard Flat Screen : Working Trinitron : Working Ultrasharp Flat Screen : Working Wega : Working
Vintage : Electric Blue : Working Old & Muddy : Working Technicolor : Working The Atari : Blur12x12shared problems The Zenith : Working. Ultra Saturated : Working Vintage LCD TV : Working Vintage Sharp : Blur10x10shared problems Vintage LE37 edition : Works.
If you need a guinea pig to test other things, don’t hesitate to ask.[/QUOTE]
All that’s kind of odd, because the test setting zip I got only contains the Jittery Semi-Sharp. I think you might’ve mixed up archives…
Or maybe not, because I tried the Jittery Semi-Sharp in the original pack and it broke at the blur shaders, as it always has for my AMD card. Very strange. In any case, Solid, I think your ancient blur shaders work on AMD cards, so a conversion to those shaders and some 240p Suite-driven color correction should work just fine for, say, a 3.5 release?
The next full version should probably wait for Vulkan/GLSL shader support to be mature, though. And sorry for the delay - medical circumstances make it hard for me to keep up at times.