Okay,I managed to get a really happy end result after the “no scrolling” torture on FireTV.
I proceeded to successfully use “bind all” to gain control of the menu and physical scrolling.
The shameful part is what I HAD to do because of no scrolling at first.
Since I can’t access hardly anything because of the lack of functional scrolling before input binding,I actually had to exploit the menu position after selecting “help” and backing into the menu so I can select “quit retroarch” and again the 1st menu quit just to save my changes using the good ol’ RGUI driver.
I wish you guys the best of luck in fixing the scroll issue.
Can you try to implement my idea for an easier cheat menu?
It was like this,going to a cheat slot and selecting it would bring up a sub-menu listing “rename cheat,edit cheat,clear cheat,etc.” and I also just thought of another thing,using the onscreen keyboard’s arrow keys to move a visible cursor of which to use backspace to erase a number,cuz there is no cursor.
More ideas include allowing capslock for A-F hex values to be recognized properly and multiple lines support for stuff like N64 since they require it for activator based codes.
Is cheat functionality broken for the N64 core and possibly other non-obscure platforms,or is the edit design just that limited,preventing me from adding the actual cheat line?
One time,I tried to load a cheat list for Sonic 1,but it failed to appear after loading the file donwloaded from the database manually.
I am fairly sure this instance will happen again if I try loading it again on the 1.2.2 version.
Also,there is a crippling slowdown for a moment whenever resuming any game,hope a fix for this is possible.
Edit: The Imageviewer core now works for me despite long loading time,and trying to use a shader causes it to exit immediately. (probably a good reason behind it,even though “Perfect Viewer” has lanczos shading access)
In my opinion,it kinda stinks that there is no controls for viewing images either,like scale mode (such as original image resolution,fit width,fit height,and fill screen),zooming in and out,rotation,and panning for images that overlap the screen as a result of original resolution or zooming.
Choices for these controls: D-pad or Left Analog=Panning,A=Change Scale Type,B=Undo Last Action,L1/R1=Rotate 90 degrees clockwise/counter clockwise (multiple presses go 180,270,and return to 360/0),finally L2 and R2=Zoom in/out.
Please make the zooming really capable of amounts like 600%+ zooming.
I would love to see this capable of using shaders to look really cool. (imagine the blinky shader on an image,or 5x scale with 5xBRz,or if too intense,4x scale with 4xBRz)
You might need to make an “image is idle” optimization to prevent wasting energy.
Sorry for the wall of text.