I’m putting the finishing touches on a 8-pass(!) old-school TV simulator .cgp and I hope to release it on the board very soon, it is built on pre-existing shaders but each one is tweaked to achieve what I think is the perfect CRT filter (not that i’m biased or anything…), but to complete the experience I want to overlay a TV graphic as seen on Hunter’s blog
If anyone has it converted I’d really appreciate it.
Also a quick question too, the filter stack i’ve come up with is heavily dependent on Blargg’s CPU filters to make it look as good as it does but naturally there is no shader port of these yet. Whenever I combine a curved CRT shader with the CPU filters, it tends to make the distortion all out of wack. I’ve been able to edit CGWG’s CRT filter to a point where it curves up near the top but unfortunately the bottom of the screen remains flat/square, it almost gives it sort of a trinitron barrel shape which is not bad terrible in itself but obviously i’d love to get it looking perfectly curved equally on all sides. Does anyone know a fix for this?