As an example of what I’d like to do: A PC 200 VGA game can run in double scanned mode on my 1200p monitor because it’s even (fits 3x because 400 lines when double scanned) however I’d like to have 5x scaling. With double scan this isn’t possible because the scanlines become misaligned, however it seems this is working with Reshade’s Scanline abs shader.
You can specify scanline height’s like 400,600 etc. there, I assume this is working because it operates based on the entire screen (I’ve noticed that the other Reshade-CRT shaders still introduce artifacts though when you try it with them).
Is this possible with shaders in RA itself? For example, maybe by adding an artificial border?