I noticed that Vulcan shaders folder seems to have many of the shaders that were previously present in the GLSL folder, but are no longer in the GLSL folder.
Is it expected that everyone switch to Vulcan shaders as the primary shader mechanism?
For instance, in past versions of retroarch “scalehq” used to be a GLSL shader, but now I can only find it in the Vulcan shader folder.
Is vulcan 100% compatible with all retroarch cores? I thought that GLSL were more compatible.