Hi,
me and hunterk were running into continuous problems packaging RetroArch iOS up for ZodTTd and co - it seems there is an issue with long filenames on Mac OSX when packaging DEB files.
To make it somewhat easier to distribute this stuff without having to do a lot of manual edits, I have gone to the length of renaming every single shader file to lower-case letters. I’ve also gotten rid of all spaces and all underscores - in their places ‘dashes’ will be used.
Note to Hyllian - double check if the cgp files still work in the repo. If not, you might need to correct the filename of the shaders they’re pointing to.
Hopefully it won’t be too hard to adapt to these new naming rules as they would make everything a lot simpler for us.