Blending issues involving ScaleFX shader

Hello, I’m having problems with the ScaleFX shader when I try to combine with other shaders using the Vulkan API, especially adding with the “mdapt” shader. For example, when I put mdapt in steps of mdapt-pass1, pass2, pass3, etc, combining with scaleFx-pass1, pass2, etc, it doesn’t work. I tried in RA 1.12.0 up to 1.14.0; but from version 1.9.12 and earlier the combination of shaders works normally. Can anybody help me? Please.

I recommend updating to a nightly build, which has shader preset append/prepend, and delete your existing shaders_slang directory and re-download them from the online updater. At that point, you should be able to load mdapt and then append scalefx with no problem (i just did it to test).

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I tried it now, but it didn’t work. By the way, I already reviewed the video driver and DirectX, thinking it was an external problem.

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Feel free to post any errors here and I can take a look. Like I said, I tested it before posting, so it definitely should work.

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