Braid rewind shader

I noticed that there is a braid rewind shader cg file that can be used, but any time I try to implement it, the entire screen will go to one average color. The sepia tone on the rewind works, but even if that shader is the only pass, it is just monotone.

Any ideas?

Hmm. Works here (linux 64-bit, AMD gfx with open source driver). Can you post a screenshot?

I’m running Win 8.1x64 w/ an nvidia gpu. It is easier to describe what happens than to post a screen shot. The entire display area becomes one color (ex. sky blue in nes mario bros, black when dead), and when rewinding it goes to a warmer version of the same color. Not sure if I’m just missing something in config or if it’s a driver issue. I’m using the GL backend, btw.

Yeah, could be a driver issue. I just tested it in Win7-64 with AMD gfx and it worked there, too.

Perhaps someone with an nvidia GPU can verify.

Yes I have the same issue, only one solid color on screen

Ok, so it would seem that this may have worked at one point for nvidia, but a subsequent driver update killed it? Would it be possible to find out what in the CG file causes this issue? I’ve got a pretty good config going and this shader would be awesome to use

Awesome, T.Hanks!