I am having a slight problem with the BSNES core. I always use the balanced profile and it does not matter wheter I use the regular or mercury version.
The problem is that during screens that should be black I can see what is already rendered in the background. This is very noticable during RPG openings like that of Final Fantasy 6. I can see the landscape and text fading in when the screen should be black. In Seiken Densetsu 3 before the character selection shows up I can see a bunch of weird shapes and colors when the screen should be black.
This does happen even when I don’t have a shader selected but it does not show anymore when I use the crt-royale-kurozumi shader that was bundled with Retroarch 1.5.0 but the one that was bundled with 1.6.0 does not help. When I use the 1.5.0 version and switch off integer scale the problem occurs anyway.
I have activated/deactivated vsync, hard gpu sync and integer scale to see if it changes anything but it didn’t. Integer scale is usually on. I am playing on a 60hz 16:10 display in case this is relevant.
Does anyone have an idea how to fix this?