You can thank the mighty shader wizard @HyperspaceMadness for the solution. There were all sorts of random instances before he magicked up that parameter. (Way back when. )
You can also thank him for the 99% transparent black solution.
You can thank the mighty shader wizard @HyperspaceMadness for the solution. There were all sorts of random instances before he magicked up that parameter. (Way back when. )
You can also thank him for the 99% transparent black solution.
Is it possible to add multiple decals, or is this done via the extra/top layer. I am thinking about adding a stabalizer wire to a Trinitron Iām working on. What is the correct config term for the extra/top layer so the shader knows the source image?
The top image is named TopLayerImage
If you are ever wondering what the names of the layer images should be, take a look at the base preset you are using, at the end of the file all the images are listed.
Along with the decal image there is a cab glass image and the top image as you mentioned.
Is there a way to set the bezel to be at 16:9 but display the content within it at 4:3 (recreating the look of a widescreen displaying 4:3 content with black bars?)
You can use the āBlack Edge Thickness X Scaleā parameter.
It tops out at 3000 but after you save your simple preset you can manually edit in a larger number.
You can also directly set the tube aspect with these parameters
You would set it to explicit then change the explicit value to 1.777
Thanks.
Iām closer to what Iām after.
Is there a way to correct the reflections?
(They shouldnāt be on the sides, or the the top/bottom 3rd where the black bars are for the 4:3 content)
Hmm, Iām not sure if we have a good way to do this at the moment. One way would be to scale the reflection, but I think right now I think we can only scale it in both x and y at once. I think we would need to add in a separate x scale parameter for this. This would be pretty easy and I can add it in for the nect version.
The reason this doesnāt happen automatically is that the game image going through the pipeline doesnāt have this empty space