Calling all CRT owners: photos please!

Thanks to @Cyber, I’m trying to calibrate my CRT Screen, he could see by a photo I’ve of my screen on the game Super Mario All stars that colours was a bit off on my CRT, something I’m a bit lost also in that respect and I didn’t notice since I start messing about, there’s settings I haven’t touched before like raising colour, on this Philips CRT TV is different than the Sanyo one in that respect, colours raise in a different way and is a bit confusing because on the Sanyo, raising colours is stronger than the Philips one and also on Sanyo is more obvious that I’m raising colours than the Philips. On the philips brightness and contrast raise normal like on the Sanyo one, but not the colour, the colour on the Philips seems that only raises colour to the masks but in a slighly way and if I raise it too much it’s starts looking blurry instead of saturated, instead, on the Sanyo looks strongly saturated and not blurry when I raise colours… Here is an example for the Philips:

This was my previous settings on the Philips:

And this my “current” settings with raised colour, not sure if it’s correct though, but I’m working on it.

Edit: I also noticed that there’s an option called “tint” and I don’t know what is that for, also only comes out on windows desktop and cores like MAME, but doesn’t show when I play on Amiga or Snes cores per example… Does anyone know?

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Normally, “tint” is only relevant for NTSC content and composite/S-video connections. With RGB it shouldn’t have any effect. Again, that’s the typical case, I wouldn’t know why it appears only with certain cores. Perhaps it’s related to refresh rate.

As for colors, sometimes you have more advanced options in service mode where you manipulate dedicated settings for Red, Green and Blue. I don’t know what you aim for though. Most Amiga content for instance will likely have been developed with the Commodore 1084 monitor in mind I assume (unless ported from e.g. PC), there are no true “correct colors” for every type of content.

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I tried to do the best photos I could, but I think I’ve improved calibrating the CRT.

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https://www.reddit.com/r/crtgaming/s/8Ekcc9Szwq

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Vga monitor at 320x240 resolution using Biginstinct emulator on Linux (Mint) Not much difference with the crt shader on HD Monitor on Windows

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Another stark contrast between modern monitors and VGA in Bad Mojo Redux. I played Bad Mojo in the 90s and I remember default colors were closer to the VGA image than on LCD display, despite the latter being more vibrant. Also lower resolution look much better on the VGA. LCD 640x480 smaller details looked smudged

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Policenauts PC 98 640x400, VGA.

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Did a quick test using PS2 composite and Retroscaler into Eizo Multisync monitor (composite->HDMI->VGA) and then comparing to AEG TV because they are in the same room currently. Software used: Retroarch PS2 set to 240p. Picodrive and FCEUmm cores (Digital Magnum palette).

Monitor looks great that way, and still blends. No adjustments other than contrast and brightness of the monitor possible though.

Plugging composite into the TV makes my eyes melt at first, since it gets a good deal more saturated with my default settings, so I turned it down and set sharpness also to zero.

Sonic pic 2 here is with sharpness set to 31 from 63. I guess this is still bearable, at max it looks wacky.

Super Mario Bros pic 2 is with Tint Control from default set to max. The sky turns purple and Mario gets sick (green). Pic 3 is Tint Control set to min. Sky becomes greener and Mario seems angry (red). :grin:

For NES emulation this is probably not super useful…I’ve seen this mostly of use in emulation for some computer games.

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Gorgeous! Those B&Os are top-notch.

Those shots do look great. 6500k, too :shushing_face: