So I am a bit confused. It seems every time I apply a shader, and “save core preset”, it just saves the same shader to ALL cores.
I see there is a retroarch.cgp file in the shader directory, which links to the previous shader I saved. But then there are also folders per each system with their own custom configs in each one. I have managed for the most part to get each system work properly with their own shaders somehow, but all by trial and error.
I would really like to KNOW how these configs are supposed to work, and just make it much easier for me to go in and edit text and such.
Secondly, I currently have the CRT aperture shader applied across all console systems, but on a couple, the scanlines just don’t look right - Nintendo 64 for example. (screenshot linked below)
I am assuming I need to change the custom resolution in some way, but how will I do that without affecting ALL other systems as those options don’t seem to be on a per core basis, but rather a global one?