CG Shaders broken even on Nightly Retroarch?

Hello everyone. Recently I decided to move to Windows 10 x64 and reinstalled Retroarch. I love the new interface! However the only problem is that when I try to use .CGP shaders, I get a black screen and I’m unable to even go back to the menu. I heard using nightlies would fix the problem, but it seems to have the same effect. Only .GLSL shaders work correctly. Am I doing something wrong with my shaders? Thanks in advance.

I don’t know of any ongoing issues that would cause that. Can you get us a log?

With 2016-07-10_RetroArch.7z all shaders work fine. At least for me. Anyway I don’t see any reason to actually prefer CG shaders over GLSL.

I apologize, I’m new. How could I provide a log?

I don’t see any reason to actually prefer CG shaders over GLSL.

The reason is that the Analogue Shaders Pack uses CGP, which is why I still use them. :slight_smile:

Launch retroarch_debug.exe from a command line (shift+right-click in your retroarch folder and choose ‘open command window here’) with --menu --verbose and it will print any errors to the console window. You can print it to file by doing this: retroarch_debug.exe --menu --verbose >> log.txt 2>&1

[QUOTE=hunterk;42329]Launch retroarch_debug.exe from a command line (shift+right-click in your retroarch folder and choose ‘open command window here’) with --menu --verbose and it will print any errors to the console window. You can print it to file by doing this: retroarch_debug.exe --menu --verbose >> log.txt 2>&1[/QUOTE]

Here is what I got: http://pastebin.com/Pi1FBbGA

Does this help?

Ohhh, it’s because you’re using mupen, I think. Try any other core.

Mupen? I’ll try, but why does Mupen64 have issues? :S

EDIT: You’re right so far, the SNES9X core seems to work. Whats going on here?

It’s been having issues with Cg shaders lately. It’s different from (most of) the other cores because it’s OpenGL-based while the others are software-rendered. I think it’s a pretty recent issue, though, so if you can find a build from a couple of weeks ago, it should be fine.

You seem to be absolutely right, AFAIK most cares (SNES9X Next, Mednafen PSX, Reicast, PPSSPP, etc) all work with CG Shaders except Mupen64. Thanks so much for figuring this out for me. :slight_smile:

if you can find a build from a couple of weeks ago, it should be fine.

Where would I find this? I don’t seem to see archives of the core in the buildbot.

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This guy’s seems to be working with shaders, based on his OP screenshot, and someone asked him to upload it already, so maybe he will: http://libretro.com/forums/showthread.php?t=6102

[QUOTE=hunterk;42342]This guy’s seems to be working with shaders, based on his OP screenshot, and someone asked him to upload it already, so maybe he will: http://libretro.com/forums/showthread.php?t=6102[/QUOTE]

Thanks again!

Heres the working Mupen64 core if anyone was looking for it. :slight_smile:

Link: http://www.mediafire.com/download/u70zn27w3rzabzi/mupen64plus_libretro.dll

It was actually because it was auto loading a savestate and it apparently didn’t like doing that.