Yes, I’ve just uploaded a BGR LUT : https://github.com/aybe/RetroArch-shaders/blob/master/shaders/bgrLUT.jpg
Formula for retrieving the color is here : https://github.com/aybe/RetroArch-shaders/blob/master/shaders/cmyk.cg#L45
There’s another shader I’ve started converting from HLSL, a surface blur shader like Photoshop, basically it’s a blur but with sharp edges so smooth blending but edges stay sharp. Currently it drops to 16 fps when in full-screen … I’ll see if I can optimize that and post it in the forum later
[attachment=0:21vjk78d]snap0530.png[/attachment:21vjk78d]