Here is my original Super Famicom console bezel to work with @HyperspaceMadness reflection shaders.
Looking good! What game is this one?
Thanks. It’s Super Ninja Kun.
Very beautiful bezels I have ever seen.
mate where can I get these nice bezels and shaders ? Do you have link to them for above console bezels?
I’m not sure about the graphics, but you can find the shader here:
Thanks. My console bezels you can download by looking at the description in the youtube videos. My recent arcade versions with @HyperspaceMadness reflection shader will hopefully be available soon. I have to assemble it all together. I also have a third set coming from my traditional arcade bezels for Retroarch. It’s been busy and I’m trying to find the time.
Sounds great, looking forward to it
Here’s a Legend of Zelda Wind Waker bezel that works with @HyperspaceMadness reflection shader.
Here is my Gamecube console bezel to work with @HyperspaceMadness reflection shaders.
Here’s a Castle of Illusion starring Mickey Mouse Bezel using @HyperspaceMadness reflection shader for Sega Genesis on Retroarch
Here is my Super Famicom in Japan console bezel to work with @HyperspaceMadness reflection shaders.
Here is my Super Nintendo in Europe console bezel to work with @HyperspaceMadness reflection shaders.
I remade my Atari 5200 bezel. I wasn’t happy with the previous version. The shader frame reflections are by @HyperspaceMadness
Here is my Atari Jaguar console bezel to work with @HyperspaceMadness reflection shaders.
Here is my Intellivision console bezel made to work with @HyperspaceMadness reflection shader.
Hi @Orionsangel , congratulations and thank you for all your awesome work and for sharing with us!
What are the aspect ratios you use for each platform (HSM)? I’ve put the Aspect ratio to 16:9 as HSM recommends, but the frame looks cut/small than it should be. Seems like you don’t have that problem so I think you have it adjusted with custom aspect ratio.
Thanks. No two bezels are alike. For the most part they’re all set to custom. Each bezel presents it’s own challenges when it comes to adding and adjusting an HSM reflection shader border frame. Console bezels are more or less all the same ratio. So it’s a a lot easier compared to setting up a shader frame for arcade bezels.
Yeah if you are using the Mega Bezel with standard overlays you have two options to set the screen size, the sort of “standard” way for the mega bezel is to set retroarch aspect ratio to 16:9 then you use the Mega Bezel scaling options.
Another way to do it is to set a retroarch custom aspect ratio, and specify a smaller part of the viewport, this actually has a bit better performance because the unused parts of the screen aren’t calculated. After you set the custom aspect ratio you will probably still need to adjust the screen size a bit.
The third option is to not use standard overlays and use the mega bezel’s ability to show images. This is probably the recommended way to do this because if you are using non-integer scale you will get exactly the same result regardless of what resolution your monitor is running. Whereas custom aspect ratio uses an explicit resolution so will be a different size at different monitor resolutions.
As for setting up a bunch of files with textures for the mega bezel I would suggest waiting until the next version comes out as your presets will be much simpler and won’t have to copy the full original preset.
Here is my ColecoVision console bezel to work with @HyperspaceMadness reflection shaders.