Core and Feature Requests

Would like to see a FM Towns Core. Cant get it running in mame core :frowning:

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There is a solution discussed in great detail on my thread. Just do a search there. https://forums.libretro.com/t/duimon-hsm-reflection-shader-graphics-feedback-and-updates/28146?page=94

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Its working now. Thank you very much!

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A port of Ikemen GO, it’s a MUGEN engine, but improved at 200%

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Has there been any consideration for creating a Ren’Py core.

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I feel like someone mentioned working on such a thing at some point, but if so, it clearly didn’t pan out.

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Would love the ability to use the BIOS Bootup sequence for Neo Geo Pocket + Color titles. (I think this is the only console in RetroArch that doesn’t support this)

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I didn’t have an Amiga growing up, I’m really enjoying a lot of the games since a few years back due to emulation, but it’s been a problem to play games that rely on pressing both buttons to do somethings, like in Bart vs the World, in order to run you have to press and hold both action buttons and due to the input lag the game itself has it’s not consistent. At the same time, it’s a shame most of these old PC games rely on one or two buttons only, up to jump, etc. Adding a macro for pressing both buttons would be a really welcomed addition to this core.

Hello, you can port all following emulators, please??? Following emulators: 1.Âș RPCS3 (PlayStation 3 Emulator) 2.Âș Cemu (Wii U Emulator) 3.Âș DosBox-X (Full MS-DOS Emulator) 4.Âș Xemu (Xbox Emulator) 5.Âș Xenia (Xbox 360 Emulator) 6.Âș Yuzu (Nintendo Switch Emulator)

for 2.) Cemu is closed-source, so they would have to do it themselves (not likely); for 3.) we already have several very nice DosBox cores.

For the others, those are all relatively new emulators that are still under heavy development, so they’re not really good targets for us to port, since any major changes/rewrites/reorganizations that happen upstream will break the port and require a lot of work to fix (see: dolphin-libretro). We would love to work with those upstream teams to get libretro support going, but it would need to be more of a partnership than something we would/could unilaterally provide.

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If at all possible, I would like to see EDuke32 added to RetroArch as a core. Duke Nukem 3D is serviceable in DOSBox with just a gamepad. However, I think having this as an option would be much better.

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Actually, scratch that last post. I view this as more important. The PrBoom core can play the original Doom WADs well enough. However, some efforts to update and improve the core are not without fault. Its lacking true compatibility for other notable Doom WADs, and some other quality of life features are sadly missing.

I understand that the original source port has been heavily modified for the core, but instead of trying to update it internally within Libretro, I think it should be replaced with a port that has benefitted from more recent upstream support. With that in mind, I’d like to see PrBoom+ brought to RetroArch as a core.

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Prboom core has a wrong sound pitch for sound effects unfortunately

That NanoBoyAdvance emulator is looking ballin’. New HQ audio implementation which is supposed to be more compatible than mGBA’s, whose ‘XQ’ audio option isn’t exposed in the core anyhow.

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I have a request/suggestion.

What about a subsystems-like option for PRBoom to load extra WADs sort of like the snes9x core has?

Xemu (xbox emulator) Xenia (xbox360) RPCS3 (ps3) Cores :wink:

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But you can play custom WADs pretty easily. Just put them in your main Doom folder (where you have prboom.wad) and load the custom WAD in Retroarch.

You’ll need to go to the map a given WAD is meant to replace, but generally most are e1m1 (or e2m1).

Could be possible to made Quasi88 and lr-quasi88 cores for Miyoo?

I buyed Q20 Mini, but he uses NxHope and don’t find info about to use for running armhf, armv7-neon-hf builds or even RetroPie where Quasi88 and lr-quasi88 is avaliable.

Thanks.

Other than performance and the new fancy HD features, what do I lose by using bsnes 2014 instead of the current one? Has there been any major accuracy improvements?

I really want to use Retroachievements.

The accuracy improvements are hair-splitting, for the most part, and many of them have been backported to the older forks anyway. If you’re going to use 2014, you should probably just use mercury–which has some compiler optimizations and adds back in the special chip HLE that was removed from regular bsnes and then later made its way back in.

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