[QUOTE=hunterk;29608]I think you’re making a good choice.
Unless you get like a super-old monitor, resolution isn’t going to matter.
If you feed it the native res (either through custom modelines or using something like groovymame), it will have natural scanlines. That shot of Super Mario World on mine is native res, nearest neighbor. No other filtering.
There are a number of shaders that can be helpful even at native res. Aliaspider’s tvout-tweaks lets you set a horizontal bandwidth parameter to blends things like pseudo-transparency. Since running at “240p” breaks on high-res games (such as those with interlacing), some people like to run at 480p instead and use my interlacing shader, which looks almost identical (the scanlines are just a teeny bit more rounded at 240p) but without the high-res issue. Maister’s NTSC shader can also be good on low-res games. Someone (either Monroe88 or GPDP, IIRC) made a bunch of shader presets in the ‘cgp’ subdir that are good for use with CRTs.
Regardless, the picture will be extremely sharp and the gaps between the scanlines will be pitch-black and well-defined. If you want some blurring, you can always add it in with shaders.
EDIT: here are a couple more shots from my monitor running at games’ native res: http://4.bp.blogspot.com/-8_ibEH6-_OU/UzeM22N0TzI/AAAAAAAAB9w/YjezR13wJAU/s1600/IMAG0083.jpg[/QUOTE]
Thanks for the info.
Those pics look really great - exactly what I’m going for, although those colors look a tad washed out to me Can’t really judge these things by photos anyway. I’m assuming that in person there is even less bloom/scanline variability?
I could pick up a used Dell Monitor for $30 right now, or I could pay $60 and have a NIB Compaq monitor shipped to me. Both are the same resolution and made during the end of the CRT era. Edit: NM, the Compaq is “new out of box,” lol. Got the Dell, a E773C 17’’. Looks pretty sweet!