I’m using the Intel GPU from my i7 6700T. The cable is a VGA > S-Video cable found here. It does specify on the listing the functionality I mentioned before, but it was dirt cheap so I decided to try it anyway. The TV is a Sony Trinitron KV-27V40.
CRT switchres will only have a limited effect with a standard S-Video TV-Out solution if it works at all. You need to verify that custom resolutions are accepted as input, the actual output will still be interlaced anyway. In the end, you might not get any quality improvement and just use RA at a standard res like 640x480.
This is likely my best bet. I had another VGA to s-video converter delivered today and it actually works really well. I have it outputting 480i to the TV and it looks super good. Way better than the other one I had. I was worried the adapter would introduce lag, but it transcodes the signal perfectly.
@Jamirus S-Video has the same capabilities as composite. This means all resolution are available. The only issue will be how the encoder deals with the RGB signals from the computer. So, it is possible for CTSwitch res to work well. Your just limited to what the hardware outputs.
This is why I wrote a “standard TV-Out solution” I wasn’t refering to capabilities of the signal.
I’ve got three different S-Video TV-Out capable devices here (two GPUs + a VGA-S-Video/Composite converter box). Only one GPU accepts custom resolutions.
If you don’t care about resolution, just enable the ‘sync to exact content framerate’ option. If you’re not on a variable-refresh-rate monitor, you will experience choppy scrolling, but it should use the exact original timing.
Yes. The refresh rate will always be matched to your monitor/OS (i.e., typically ~60 Hz), unless you do a bunch of stuff with custom modelines, which is what happens in the background with alphanu’s work.
Got it thanks. Yeah it’s definitely working… I’m on a crt so video is smooth, but audio pops. Oh well, I’ll just stick with the dynamic sync. I don’t notice the difference in fps change between games anyway.
Do the latest builds of Lakka for Pi still support CRT Switchres? If no then what was the last build that did? I would like to have auto scan rate switching per game ROM for my Tri Sync arcade monitor. I assume Switchres is the only way to do this? Any guides for using Switchres with Lakka? I haven’t had luck finding any documentation. Any input is appreciated!