So I was using Crt geom with curvature ON for a while but I felt like using a flat version again. The issue is that when curvature is disabled, so are the overscan options.
I changed the parameters to obtain a flat version while keeping the curvature switch ON (had to find the maximum you can put for distance and radius). I also added an image adjustment pass (which had conflicting names I changed).
So let’s say you have that game that has unequal black bars, you can: -center it with “img- X/Y modifiers” (that’s the image adjustment shader) -stretch it over the black bars with “Crt Geom Horiz/Vert. Overscan %”
The Crt-geom shader parameters have been changed to use the Gaussian Beam, disable 3x Oversample, and not use the Dotmask. That’s probably the best setting to go the fullscreen/non-integer way.
Should be like adjusting your old (flat) CRT.