That’s indeed weird, I would think the scanline settings would need to differ a lot to result in this.
I’ve exported the Reshade setting:
- [CRT-Guest-Advanced.fx]
- addnoised=0.000000
- bardir=0.000000
- barintensity=0.000000
- barspeed=50.000000
- beam_max=1.000000
- beam_min=1.300000
- beam_size=0.600000
- blm_1=0.000000
- blm_2=0.000000
- BLOOMCUT_X=0.000000
- BLOOMCUT_Y=0.000000
- bloom_dist=0.000000
- brightboost1=1.400000
- brightboost2=1.100000
- bsize1=0.010000
- csize=0.000000
- c_shape=0.250000
- dctypex=0.000000
- dctypey=0.000000
- deconbx=0.000000
- deconby=0.000000
- decongx=0.000000
- decongy=0.000000
- deconrx=0.000000
- deconry=0.000000
- decons=1.000000
- double_slot=2.000000
- downsample_levelx=0.000000
- downsample_levely=0.000000
- ei_limit=0.250000
- gamma_c=1.000000
- gamma_i=2.400000
- gamma_o=2.400000
- glow=0.080000
- gsl=0.000000
- halation=0.000000
- h_sharp=5.200000
- inter=400.000000
- interm=1.000000
- intres=0.000000
- IOS=0.000000
- iscan=0.200000
- iscans=0.250000
- lsmooth=0.700000
- maskboost=1.000000
- masksize=1.000000
- maskstr=0.300000
- mask_bloom=0.000000
- mask_drk=0.500000
- mask_gamma=2.400000
- mask_layout=0.000000
- mask_lgt=1.500000
- mask_zoom=0.000000
- mclip=0.000000
- mcut=1.100000
- mshift=0.000000
- m_glow=0.000000
- m_glow_cutoff=0.120000
- m_glow_dist=1.000000
- m_glow_high=5.000000
- m_glow_low=0.350000
- m_glow_mask=1.000000
- noiseresd=2.000000
- noisetype=0.000000
- no_scanlines=0.000000
- OS=1.000000
- overscanX=0.000000
- overscanY=0.000000
- post_br=1.000000
- ResolutionX=320.000000
- ResolutionY=240.000000
- ring=0.000000
- rolling_scan=0.000000
- sborder=0.750000
- scangamma=2.400000
- scanline1=6.000000
- scanline2=8.000000
- scans=0.500000
- scan_falloff=1.000000
- shadowMask=0.000000
- SIGMA_H=1.200000
- SIGMA_V=1.200000
- SIGMA_X=0.750000
- SIGMA_Y=0.600000
- SIZEH=6.000000
- SIZEV=6.000000
- SIZEX=3.000000
- SIZEY=3.000000
- slotmask=0.000000
- slotmask1=0.000000
- slotms=1.000000
- slotwidth=0.000000
- smart_ei=0.000000
- smask_mit=0.000000
- smoothmask=0.000000
- spike=1.000000
- sth=0.230000
- s_sharp=0.500000
- TATE=0.000000
- vigdef=1.000000
- vigstr=0.000000
- warpX=0.000000
- warpY=0.000000
I don’t know how I would go about exporting the default parameters in RA. I haven’t touched the defaults for advanced in this case, shader was updated a week ago. Edit: I also noticed that these exported parameters of ReShade list 320x240 res, for my test I had 1600x200, so these appear really exported defaults.