SUPER LATE EDIT: This is the shader chain (preset) for crt-guest-dr-venom+GTU (glsl version…)
shaders = 11 shader0 = ../crt/shaders/gtu-v050/pass1.glsl scale_type0 = source scale0 = 1.0 float_framebuffer0 = true shader1 = ../crt/shaders/gtu-v050/pass2.glsl scale_type_x1 = source scale_x1 = 2.0 scale_type_y1 = source scale_y1 = 1.0 filter_linear1 = false float_framebuffer1 = true shader2 = ../crt/shaders/guest/lut/lut.glsl filter_linear2 = false scale_type2 = source scale2 = 1.0 textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3" SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png SamplerLUT1_linear = true SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png SamplerLUT2_linear = true SamplerLUT3 = ../crt/shaders/guest/lut/other1.png SamplerLUT3_linear = true shader3 = ../crt/shaders/guest/d65-d50.glsl filter_linear3 = false scale_type3 = source scale3 = 1.0 shader4 = ../crt/shaders/guest/afterglow.glsl filter_linear4 = false scale_type4 = source scale4 = 1.0 shader5 = ../crt/shaders/guest/avg-lum0.glsl filter_linear5 = false scale_type5 = source scale5 = 1.0 shader6 = ../crt/shaders/guest/avg-lum.glsl filter_linear6 = false scale_type6 = source scale6 = 1.0 mipmap_input6 = true shader7 = ../crt/shaders/guest/linearize.glsl filter_linear7 = false scale_type7 = source scale7 = 1.0 float_framebuffer7 = true shader8 = ../crt/shaders/guest/blur_horiz.glsl filter_linear8 = false scale_type8 = source scale8 = 1.0 float_framebuffer8 = true shader9 = ../crt/shaders/guest/blur_vert.glsl filter_linear9 = false scale_type9 = source scale9 = 1.0 float_framebuffer9 = true shader10 = ../crt/shaders/guest/crt-guest-dr-venom.glsl filter_linear10 = true scale_type10 = viewport scale_x10 = 1.0 scale_y10 = 1.0
Will update again, as I just realized that my crt-guest-dr-venom is out of date, lol. Well the important part is the first two passes (really the scale setup on pass2 is the important thing the scale_x1 needs to be set to = 2.0 for GTU to work accurately… scale_y1 needs to be set to =1.0). To change this to a slang preset, you should only need to change all the glsl parts to slang in the preset.
I’ve been trying to use crt-guest-dr-venom with GTU pass1 and pass2 before everything else.
It seems to work fine for the most part but, it seems to mess with the bloom (I’m getting only upward and downward bloom, left and right have no bloom (halo?)).
Any help? Will post screens if needed.
Is the issue that I’m not using all three passes?
If I get on my PC I’ll post some screens, I’d really like to get this working properly.