SUPER LATE EDIT: This is the shader chain (preset) for crt-guest-dr-venom+GTU (glsl version…)
shaders = 11
shader0 = ../crt/shaders/gtu-v050/pass1.glsl
scale_type0 = source
scale0 = 1.0
float_framebuffer0 = true
shader1 = ../crt/shaders/gtu-v050/pass2.glsl
scale_type_x1 = source
scale_x1 = 2.0
scale_type_y1 = source
scale_y1 = 1.0
filter_linear1 = false
float_framebuffer1 = true
shader2 = ../crt/shaders/guest/lut/lut.glsl
filter_linear2 = false
scale_type2 = source
scale2 = 1.0
textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
SamplerLUT1_linear = true
SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png
SamplerLUT2_linear = true
SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
SamplerLUT3_linear = true
shader3 = ../crt/shaders/guest/d65-d50.glsl
filter_linear3 = false
scale_type3 = source
scale3 = 1.0
shader4 = ../crt/shaders/guest/afterglow.glsl
filter_linear4 = false
scale_type4 = source
scale4 = 1.0
shader5 = ../crt/shaders/guest/avg-lum0.glsl
filter_linear5 = false
scale_type5 = source
scale5 = 1.0
shader6 = ../crt/shaders/guest/avg-lum.glsl
filter_linear6 = false
scale_type6 = source
scale6 = 1.0
mipmap_input6 = true
shader7 = ../crt/shaders/guest/linearize.glsl
filter_linear7 = false
scale_type7 = source
scale7 = 1.0
float_framebuffer7 = true
shader8 = ../crt/shaders/guest/blur_horiz.glsl
filter_linear8 = false
scale_type8 = source
scale8 = 1.0
float_framebuffer8 = true
shader9 = ../crt/shaders/guest/blur_vert.glsl
filter_linear9 = false
scale_type9 = source
scale9 = 1.0
float_framebuffer9 = true
shader10 = ../crt/shaders/guest/crt-guest-dr-venom.glsl
filter_linear10 = true
scale_type10 = viewport
scale_x10 = 1.0
scale_y10 = 1.0
Will update again, as I just realized that my crt-guest-dr-venom is out of date, lol. Well the important part is the first two passes (really the scale setup on pass2 is the important thing the scale_x1 needs to be set to = 2.0 for GTU to work accurately… scale_y1 needs to be set to =1.0). To change this to a slang preset, you should only need to change all the glsl parts to slang in the preset.
ORIGINAL POST:
I’ve been trying to use crt-guest-dr-venom with GTU pass1 and pass2 before everything else.
It seems to work fine for the most part but, it seems to mess with the bloom (I’m getting only upward and downward bloom, left and right have no bloom (halo?)).
Any help? Will post screens if needed.
Is the issue that I’m not using all three passes?
If I get on my PC I’ll post some screens, I’d really like to get this working properly.