Crt-interlaced-halation in latest nightly build messed up

I have just downloaded the latest x64 build, RetroArch-Win64-2014-04-16 from

https://www.dropbox.com/sh/91sakv0qdyxjx9f/cGOfV7ZOKd

and the prospective seems to be all messed up. can this be altered at all.

Also how do i reduce the curve of the screen slightly for this shader?, and is it possible to add a very slight fade out effect on the every edges of the screen??

Open *pass2.cg in a text editor and change line 80 to something larger than the default 2.0, like 2.5 or 3.0. For the vignetting, change ‘cornersmooth’ (line 89) to 80.0.

What perspective issue are you having? Do you mean the aspect ratio?

Hmm that does appear to help. Im talking about the top half of the screen is slightly narrower than the bottom half, its like your looking at the screen from low down

Basically im after the lines that change the:

size of the corners of the screen change the curve effect of the sides of the screen

Oh, I see. That’s for simulating a tilted arcade screen. Change line 84 from: const static float2 angle = float2(0.0,-0.15); to const static float2 angle = float2(0.0,0.0);

Thanks. What lines do i need to look at to alter the curved edges of the screen and also the size of the corners, would like to make the curved effect less obvious

Look for cornersize and radius of curvature.