Hello, when I use the halation shader on my monitor it shows fine but when on TV a vertical pattern is shown, pretty much as if the vertical phosphors were merged horizontally and became thick bars. I don’t know why this happens, I understand this might be due to a resizing process but everything is set avoid unnecessary scales.
My snes configuration is integer on, AR 8:7 (1:1 par), fullscreen. My monitor is 1280x1024 and shows fine. My TV is HDReady input through HDMI, so 1376x768, but on OS is set to 1280x720 (video card doesn’t work with that halfway resolution), so at worst there is an upscale involved which shouldn’t really harm much.
Here is snapshot showing the chroma bars, although on this take I was using 4:3 AR. It also happens with Sonic CD so pretty much bound to shader.