Hello,
Current version of CRT-Lottes is updated compare to the one that was in RA package since its first implementation.
The new version has different Shadow Mask styles which is great. But it has bloom effect also which is not so good because it loads GPU very high. And it basically turns regular “crt-lottes.cg” into “crt-lottes-halation.cg”.
So to fix this “Bloom feature” and still have an ability to choose Shadow Mask style you have to comment bloom functionality in shader code
Line 66
//#define DO_BLOOM 1
I hope developers will fix this inconvenience in the future. Primitive test using MSI After Burner GPU load graph: No Bloom: 18% GPU load Bloom: 60% GPU load