For consoles, I like to combine ntsc and crt shaders. For arcade, I’m thinking of using the crt-lottes only.
Does this shader simulate a RGB input?
I accept suggestions.
Thanks!
For consoles, I like to combine ntsc and crt shaders. For arcade, I’m thinking of using the crt-lottes only.
Does this shader simulate a RGB input?
I accept suggestions.
Thanks!
Yeah, from the shader’s license blurb:
// This is more along the style of a really good CGA arcade monitor.
// With RGB inputs instead of NTSC.
I often play arcade games on an arcade monitor, so no shaders needed in that case. If I’m playing them on my TV, though, I often use CRT-Hyllian-Glow, since it has the handy runtime option for vertical scanlines.
How add crt-geom curvatures in crt-hyllian?
Thanks.