Crt lottes shader question

Hi

How do I change mask type in crt lottes shader?

I found this

#define MASK_APERTURE_GRILL //Only uncomment one of the MASK patterns at a time… //#define MASK_TV //#define MASK_VGA”

But where should I type it exactly?

I would like to use aperture grill type mask.

[QUOTE=Cisek;33149]Hi

How do I change mask type in crt lottes shader?

I found this

#define MASK_APERTURE_GRILL //Only uncomment one of the MASK patterns at a time… //#define MASK_TV //#define MASK_VGA”

But where should I type it exactly?

I would like to use aperture grill type mask.[/QUOTE]

Just remove the “//” for the mask you want to use…

It is working but only in mameuifx version of crt-lottes shader. In retroarch I don’t know where to set it, and default mask type in retroarch crtlottes is different than one in mameuifx version of this shader.

Whoever made the mameuifx version must have added that bit. Lottes’ version just has the one rotated shadow mask effect. Would you mind posting a link to the mameuifx version?

Here is the link http://mame32fx.altervista.org/download.htm

Shader is located in GLSL folder, and it is called: “Lottes CRT_rgb32_dir.fsh”