I’ll start out by saying that this is by far the best shader I’ve ever used. I used to think that CRT scanlines were a joke for emulation, but this preset has really changed my mind, especially for PSX games like Resident Evil. Reallt adds to the look & atmosphere. Also, the only reason I still use software emulation on Beetle, for cgp.
Anyway, @James-F mentioned a long, long time ago in this thread that when increasing “mask_triad_size_desired” you also would want to lower something like “bloom_underestimate_level”. I hadn’t really noticed the blown-out whites before, but after seeing that I started noticing it more and more @ 1440p. Lowering the contrast didn’t seem to do much, so I assume that should be ok where it’s at. Are there any suggestions for what the setting should be when “mask_triad_size_desired” is at 3?