I got another update again, which just started by tinkering with crt-guest-dr-venom for a very brief time. I posted a screenshot and some people liked the result.
@hunterk was so kind and wrapped the settings into the shader “crt-guest-dr-venom-kurozumi” (try to say that one 5 times fast in a row ). You’ll find it in the presets folder, as usual.
It’s the same bvm-y shader experience as royale-kurozumi, but different!
If i had to describe the distinctions, to my eyes crt-royale has more going on in the fine details, but mostly on lower resolutions the result can sometimes be quite harsh. Crt-guest has some sweetness, especially in the very bright and the darker parts, i just can’t dial in with royale, without looking way to artificial or blurry.
Check this side by side shot:
I would think of it as having the choice between your favorite cola beverage, just pick the one that you like best / that works for you!
My favorite feature of crt-guest is tate mode (which royale hasn’t). Just go to shader parameters, search for tate mode and set the value to 1, and f.e. your mame tate games will just look as they should.
Or it could be interesting for people who can’t run royale at full speed, afaik crt-guest-dr-venom renders faster.
I haven’t tinkered with the after glow/color persistence, so it’s off for now. If you turn that on, the shader goes into motionblur-city. The same with halation, everything i tried so far, looks funky. I’ll look into that, a tiny bit of both will propably make it more realistic, but for now it’s like having to many spices in it.
Anyways, have fun with the shaders, as always and if you encounter problems with crt-guest, just throw your problems in here, too!
If you can’t find the shader, use the online updater