Reducing white-red tint improved the colours a little, but made the light colours sort of hazy. Is that what you mean?
Changing sample mode helps with the colours, but the mask loses some of the punch that makes this such an authentic shader. It looks ok from a normal viewing distance I suppose.
that method does help somewhat when going for a sharp BVM style look with no visible mask.
It’s a C6, older model but similar. I know what you mean, I had to set input to PC mode to get 4:4:4.
Thanks for the help guys, I guess the sub-pixels don’t play well together. The worst is at triad 3.0 with the magenta tint to everything. 4.0 isn’t as bad and I like to simulate a low TVL CRT