@Jezze it was a driver issue after all. Tried them all and under d3d/glcore jitter breaks when prepending shaders, at least on my AMD-based computer. Works perfectly fine in vulkan. I hope some nVidia/Intel users will report their experience. I also updated my review. It’s now more accurate, in accord with our findings 
Wow that was quick, appreciate it. I will try the new version today when I get home, but yeah it sounds exactly like what I had in mind. Edit: you actually made it a slider, instead of a simple switch like I had proposed. That way we get the best of both worlds. This is perfect.
I have a quick question regarding brightness compensation. I configured a chain for a really bright game and when I apply it to different ones I notice that they still look great. Your implementation is adaptive, right? If I understand it correctly, it’s in fact more than just compensation, and can be used (to a certain extent) as an automatic brightness control. Kind of like a compressor-limiter in audio terms, if you know what I mean.
@anikom15 cool, will try that too. What kind of visually perceptible changes should I be looking for?