Ahh - it’s brightness overflow that is causing it. Reducing this down to zero gives almost exactly the same colours as the raw output.
Reducing Mask colour bleed actually makes it worse; increasing it gives brighter pixels with deeper saturation; removing the yellow tint a bit.
As an aside, I would throw my hat in the ‘sharper NTSC’ ring. Love the colours and the waterfall effects in Sonic but the rest is so blurry that my eyes can’t handle it! EDIT: A general sharpness scale or guidance on sharpness would be great actually - finding on consoles like PS1/2 where increasing scale helps with text legibility, there’s a bit of blur inherent in moving to +0.5 or +1.
All tests performed at 4k on an LG BX OLED; Vulkan in Bazzite (Linux)


