CRT-Yah! A new shader chain

Here come another, rather big update. Not in terms of features, but performance.

  • Improveed NTSC performance by splitting into horizontal and vertical passes, allowing to reduce texture size from (4x4) to (1x4 + 4x1)

    :warning: This is a breaking change for custom complex presets, simple presets with a reference should be unaffected

  • Moved scanlines jitter and brightness flicker effects to separate offset pass

    :information_source: This also means both effects are no longer available in the single pass variant of the shader

@DariusG I would be interested in whether this update improves the performance on your Snapdragon 865.

@levonnn I gave the scanlines jitter another try, because I was not really happy with my half baked solution. The new implementation now looks much closer to koko-aio’s version.

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Tried the new version. Jitter should shake only hi-res (Driver loading screens, PSX bios intro), I think. It looks strange on low resolution (hence koko-aio has option to turn it only for hi-res, both low-res and hi-res or off). But in the end, it’s not really necessary. Cyberlab filters (great set) don’t bother with it despite all the complex work. It’s already phenomenal. I finished FF7 with your filter in couple of weeks. Had a lot of fun.