Here come another, rather big update. Not in terms of features, but performance.
- Improveed NTSC performance by splitting into horizontal and vertical passes, allowing to reduce texture size from (4x4) to (1x4 + 4x1)
This is a breaking change for custom complex presets, simple presets with a reference should be unaffected - Moved scanlines jitter and brightness flicker effects to separate offset pass
This also means both effects are no longer available in the single pass variant of the shader
@DariusG I would be interested in whether this update improves the performance on your Snapdragon 865.
@levonnn I gave the scanlines jitter another try, because I was not really happy with my half baked solution. The new implementation now looks much closer to koko-aio’s version.
This is a breaking change for custom complex presets, simple presets with a reference should be unaffected
This also means both effects are no longer available in the single pass variant of the shader