And if so, what are the parameters? I’m playing around with
vec4 dotMaskWeights = mix(
vec4(1.0, 0.7, 1.0, 1.),
vec4(0.7, 1.0, 0.7, 1.),
floor(mod(mod_factor, 2.0))
);
color.rgba *= mix(vec4(1.0,1.0,1.0,1.0), dotMaskWeights, PHOSPHOR);
and I can get a stronger mask, but messing up the gamma in the process…