Hi ! Okay, thanks thanks for your reply !
Do I understand correctly : there are hlsl shaders (direct3D stuff ?), cg shaders (nvidia, can be converted), glsl shaders and now vulkan shaders as well ? It’s probably trivial but it’s not mentioned in the wiki
Maybe I should help add things I figured out to the wiki, as I represent “dumb users” 
Meanwhile, I almost solved my issue. I needed crt-lottes-multipass due to a slight lack of performance : I had framedrops (with dbl buffering, xbr + lottes). Now that I added a second RAM module (dual channel) it’s much better in several emulation cores (not all though, a tiny bit of speed is missing so it’s not solved yet). Maybe it’ll get automatically solved with vulkan driver is added to lakka.
It seems cg2glsl doesn’t play along well with multipass shaders. (getting some undefined variables errors). Do you think I could fix it or is it too complicated (as the same shader works in its regular version it must be a superficial issue I guess) ? I used to be a developer 10 years ago or so but never touched opengl stuff / shaders and didn’t touch a single line of code since then 
Thanks again 
PS : I just read on phoronix Intel pushed some new Skylake Vulkan drivers with a big performance boost. So there are several areas of potential performance improvements 