Coming soon…
What options need to be changed to disable the backgrounds/bezel so it’s just plain black, and stretch the game so it fits my full monitor (without ruining aspect ratio)? Or is doing non-integer scaling not a good idea as it could screw up the shader?
Sorry, very new to this.
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Welcome to the forum.
You can take a look at this recent post.
It depends, it can sometimes mess with the scanlines and you might get some rendering issues in certain games/cores but it may not necessarily be that bad.
So setting “integer scale mode” to off stretches out the screen how I want, but does not completely stretch out the screen - there are still gaps at the bottom and top of the screen.
Setting Non-Integer scale to 100% leads to cropping on the sides. How does one disable the cropping?
EDIT: Sorry, I had my RetroArch core override settings messed and aspect ratio settings were causing the cropping. Thank you for the help.
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This is what my Golden Axe looks like @RetroGames4K.
Tap on image then zoom in for best viewing. Desktop users, right click then Open in New Tab, then press F11 for FullScreen. Non 4K users, zoom in until it looks correct.
CyberLab_Arcade_Shadow_Mask_Smooth_IV_OLED.slangp
CyberLab_Genesis_Shadow_Mask_IV_OLED.slangp + Blargg_Genesis_Composite_CyberLab_Special_Edition_II.filt
CyberLab_Turbo_Duo_Shadow_Mask_IV_OLED_For_CyberLab_Blargg_NTSC_Filter.slangp + Blargg_Turbo_Duo_SNES_S-Video_CyberLab_Special_Edition.filt
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I’m really excited for your next release, Cyber. Things just keep looking better and better. You’ve done incredible work with so many specific settings and I hope that your presets get much more attention as time goes on.
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Do you mean this release?
Thanks a lot @DreamOnNeon, I try my best to be original, authentic and true to my vision in my approach to these things.
Well my work is out there and it’s a nice feeling to know when your stuff is being recognized and appreciated by others but for me it’s not only about getting more attention as that pursuit can lead to people doing things for the wrong reasons and in a manner that may not always be too healthy.
I do this for fun and relaxation first and foremost but what I thought was simply an innocent pursuit and a labour of love has taught me immensely about other aspects of life whose lessons I will continue to hold onto dearly.
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How much resolution are we going to need to represent the shadow mask phosphors as tiny circles?
I’m thinking 16 pixels tall per triad? So each phosphor would be 7 pixels tall with 2 black pixels in between, and the phosphors would be tiny octagons. What is that, like 16k?
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Hmmm…this one’s definitely above my pay grade but perhaps the best bet for this might be subpixel aware presets designed for triangular RGB layout displays.
It’s also possible that 4K can cut it and we can use things like blending and halation to take some of the edge off of the little squares that we currently have.
Well, we were saying that we needed 5K plus to get good looking Slot Masks at one point so maybe we’ll see if something similar can occur.
When you look at the extreme close-ups of the LG OLED display’s slot-mask stripes in my presets we can see that it looks like tiny circles in a vertical alignment. Perhaps if we were more aware of the different displays’ subpixel peculiarities, that might be something that can be exploited to achieve certain ends.
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Awesome, man! I must have missed the post about the release. I downloaded it immediately. I hope to, one day, try out the OLED settings on an OLED TV to experience how it looks. We’ll see how that goes some time in the future. For right now I’m really happy to use these updated presets and show them off to some of my friends that I’m trying to bring into the emulation world.
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With the frequency that I used to release new updates, I stopped making announcements a long time ago.
So you can keep checking back or setup a notification for my thread, particularly the first post and GitHub.
These should look great on almost any display, particularly at 4K, not just OLED. You might just have to change the Mask Layout to match your display.
Thanks, I’m glad you like them. Keep spreading the word so that others may benefit!
CyberLab_Turbo_Duo_Shadow_Mask_IV_OLED_II_for_CyberLab_Blargg_Video_Filter.slangp + Blargg_NTSC_Turbo_Duo_SNES_S-Video_CyberLab_Special_Edition.filt
CyberLab_Arcade_Shadow_Mask_Smooth_IV_OLED.slangp
CyberLab_NES_Shadow_Mask_IV_OLED_II.slangp
CyberLab_NES_Shadow_Mask_IV_OLED_II_for_Core_Blargg_S-Video_Filter.slangp + Core Blargg S-Video Filter
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FYI, and this is just me being pedantic, but “shadow mask” refers to both dot mask and slot mask, so “dot mask” might be the more correct nomenclature for those presets currently labeled “shadow mask.”
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I understand where you’re coming from and I’m aware of this but I’m going to stick with what’s common or what sounds cooler (or more corny). Language evolves over time.
Just judging by my file naming scheme (or lack thereof) you’ll observe that CyberLab Mega Bezel Death To Pixels Shader Preset Pack takes many creative liberties and is supposed to be casual, light hearted, accessible and relatively non-technical.
Some have even implied it seemed “commercial” but that’s just part of the “branding” and “marketing”, which is just a part of my style and something I do for fun.
At some point it is important to have fun with these things eh, as well as take breaks from these exciting forums and from improving the offerings, at least to me. If not, then what was the point in the first place?
Thanks for your interest and input. At least you’re keeping everyone who puts stuff out there on their technical toes, lest we forget and end up in a helium filled, stratospheric embarrassment of ourselves.
Once done respectfully, I don’t mind but do note that this is a perpetual work in progress so there are many things that may or may not be improved over time, that doesn’t mean they’re not known or observed by myself as well.
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I had been waiting quite a bit for the new version, and now is over, my patience has been rewarded, thx for your hard work now i’ll test and see all the changes that had been made for this one
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You’re welcome but be sure to thank these awesome folks as well because without them, there would be no “us”.
…and also @Nesguy, who always provides useful points of reference especially where they may not have existed before and of course the very patient and talented @HyperspaceMadness, who brought us all this joy by bringing together all of these separate tools under one umbrella which makes these beautiful works of art shine almost as well as they did on their original analogue viewing technology!
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Tap on image then zoom in for best viewing. Desktop users, right click then Open in New Tab, then press F11 for FullScreen. Non 4K users, zoom in until it looks correct.
CyberLab_SNES_Composite_Slot_Mask_IV_OLED_NTSC + CFRS_Mega_TV.slangp