Any of my IV_OLED presets can be used on non-OLED TVs.
Depending on the subpixel layout on the TV, no mofiication may be necessary but many TVs will work better with the Mask Layout changed to 0 (RGB) instead of 1 (BGR) which is what works best for OLED TVs.
The bigger issue might actually be resolution as I haven’t tested my Shadow Mask presets on any resolution besides 4K so they may not be scalable to different resolutions. That’s something I might get to eventually but you’re safe if you’re using a 4K display.
On another note. I did some extensive investigation concerning the DREZ presets as well as some of the issues you were having when it came to PSX games which switch resolutions.
I tweaked the DREZ settings a bit as a result.
Although I can’t remember exactly how the DREZ presets looked at the time when I created them, what I can say now is that they’re designed to be used primarily with games that look better when running higher Internal Resolutions than default. This really means games that feature polygon graphics.
The DREZ presets I use are based on the 480p DREZ base preset.
This works pretty well with many 3D games for PSX as well as N64. The caveat is that you lose those pronounced scanlines that you get at lower resolutions like 224/240p.
Due to this, it’s not really well suited for 2D games like Castlevania Symphony of The Night.
Also, DREZ presets lock the resolution so when playing games that switch between high and low res, you don’t get the proper scanline effects for the low resolution parts.
So don’t use DREZ unless you need to and don’t use it for 2D/pixel art games.
By default you should use the non-DREZ presets unless you’re performing upscaling and are also experiencing crashes. You can also use presets in the MBZ__1__ADVANCE or MBZ__3__STANDARD folders as an alternative.
I got great results using Beetle PSX SW then for 3D games I tried SwanStation and that seemed to work very well.