Of course, sorry for the delay in responding, I’ve been a little busy at work these days. The monitor I use is an AORUS FV43U, it has a BGR subpixel division.
Regarding the adjustment it is the following:
#reference “shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__3__STD__GDV.slangp”
HSM_ASPECT_RATIO_EXPLICIT = “1.319300”
HSM_NON_INTEGER_SCALE = “89.169907”
HSM_CURVATURE_MODE = “1.000000”
HSM_CURVATURE_3D_RADIUS = “300.000000”
HSM_CURVATURE_3D_VIEW_DIST = “300.000000”
HSM_BZL_OPACITY = “0.000000”
HSM_FRM_OPACITY = “0.000000”
HSM_REFLECT_GLOBAL_AMOUNT = “0.000000”
scangammaoffset = “2.500000”
g_hue_degrees = “-7.000000”
wp_temperature = “6500.000000”
GDV_DECONVERGENCE_ON = “0.000000”
g_sat = “0.020000”
post_br = “1.310000”
h_sharp = “5.200000”
GAMMA_INPUT = “2.100000”
gamma_out = “2.500000”
bloom = “0.150000”
halation = “0.000000”
scan_falloff = “0.250000”
g_crtgamut = “1.000000”
scans = “0.000000”
GDV_NOISE_ON = “1.000000”
glow = “0.000000”
masksize = “2.000000”
gsl = “2.000000”
scanline1 = “9.000000”
scanline2 = “9.000000”
beam_min = “1.350000”
beam_max = “1.300000”
shadowMask = “6.000000”
maskstr = “1.000000”
addnoised = “0.180000”
noiseresd = “1.000000”
the resolution of the game is 512x448
sorry if my english is pretty bad, I’m using a translator