CyberLab Death To Pixels Shader Preset Packs

Feel free to post a photo.

Are you using the recommended CRT-Guest-Advanced-NTSC version for that preset pack?

What are your Peak and Paperwhite Luminance settings?

Are you using HDR Game Mode?

Also what size screen are you using and how far away are you viewing from?

To increase brightness, once Peak Brightness is set correctly you can increase Paperwhite Brightness and/or turn up the Gamma near bottom of the Parameters list.

Also, feel free to try my new W420M Preset Pack. Some of the presets are set to SDR by default but you can switch them to HDR in the Shader Parameters.

You might also have to set a custom aspect ratio as recommended in the filenames of the presets for best results.

I forgot to ask you, do you have BFI enabled (as that can suck brightness)?

Other than that, I don’t see why you should be having any brightness issues with that model TV unless you turned down your backlight.

Right above Gamma, there’s Saturation. If you decrease Saturation the colours will appear less dark.

Maybe it’s because I grew up playing on a Commodore 1502 monitor but something about those JVC D-Series images always resonates with me.

https://www.reddit.com/r/crtgaming/s/MkvyDjeTJ4

After going back and forth between the JVC pics and my the last W420M presets I’m thinking my presets aren’t looking too shabby at all. The Shadow Mask pattern seems to be aiding that slightly noisy and irregular effect of the scanlines which are almost never quite as pristine and absolutely uniform as the typical CRT Shader photo.

Despite how beautiful the D series looks, this is part of the reason I can’t justify the space and convenience cost of getting and setting up a CRT. Motion clarity on a typical LCD at 60Hz doesn’t really bother me at all, only the blooming and lack of micro contrast. Lag isn’t an issue for me either. I can beat Lords of Thunder or Gate of Thunder with no problems and you can’t get more twitchy than those. I reached the last boss of Contra III: The Alien Wars while play testing my presets recently, so I guess the “old” guy can still continue to improve and regain some of his gaming chops of yesteryear after all.

Thanks again to the shader creators!

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Hi guys. I am new here. I have installed retroarch and those mega bezels. I have some questions :

  1. Where can i find info about how each bezel differ each other. I see names like crt, monitor, raw, sharp, slot II, etc…

  2. Is it possible to have a pure black background? And how?

  3. Do they work well with mame 2003 plus core?

  4. I notice they don’t work well with overlays. Is it normal i guess?

Great job btw!

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Welcome @lazostat.

Very good. Do note that Mega Bezel Reflection Shader is a collection of shaders, while CyberLab Mega Bezel Death To Pixels Preset Pack is a collection of presets (settings) for that shader. Just wanted to make that distinction.

Well you’ve come to the right place concerning CyberLab Mega Bezel Death To Pixels Shader Preset Pack. You can start by reading the first post, then just continue to browse the thread until something catches your attention.

For information about Mega Bezel, you can visit the Mega Bezel Reflection Shader thread and read the first post. There are also other Mega Bezel projects for example Duimon’s Mega Bezel Overlays and Backgrounds, Orion’s Angel, Thenamec’s Commodore Bezels and many more. just seek and you shall find but do take things one step at a time.

Those are just adjectives used to describe and differentiate between the many variations of presets.

Read the first post of the Mega Bezel Reflection Shader thread for this one.

I’ve never tested them but they should work with any Core that supports Vulkan or GLCore.

In what way? Why would you put an overlay on an engine that already has it’s own overlay? Anyway, this one is more for the Mega Bezel thread or Duimon’s thread but you can integrate Mega Bezel Reflections with existing overlays, you just have to know how. Mega Bezel Reflection Shader is highly flexible and customizable.

Thanks if you’re referring to my presets. For the shaders you can thank the shader creators.

There are a few video guides linked in the first post that you can check out as well.

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@lazostat You didn’t have to pull your question but I take it that you found the answer to your question by reading through the first post completely, as well as by continuing to browse the thread for relevant information.

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CyberLab Megatron NX W420M 4K SDR Game Turbo Duo_DC Composite Shadow Mask Ultra Smooth Ultimate CAR10x8x.slangp

Zoom in or download then zoom in and be sure to brighten your screen until they look right!

Desktop users, right click then open in a new tab then zoom in until things look right.

They should also look perfect if you zoom out until they match the integer scale specified in the filename.

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Yeah, i try to find some good presets, although on most of them i can’t notice any difference.

Also, why are there so many console specific presets? Do you have any preset for mame games? I see all the consoles except mame.

Still don’t understand what are the slot, mask, smooth, composite etc presets. Or can’t find any difference between raw and sharp. Look the same.

There are too many presets and make me confused somehow.

Mame games are primarily arcade games, right? Did you see any presets with the word Arcade in the filename? I don’t make presets specific to cores or emulators, I make them specific to systems. If you read some more of the thread you might better understand why.

There are various reasons for this. The main one being I don’t generally delete a preset once I like it. I just iterate, revisit or re-imagine. In addition to that, most of the presets are interlinked, thus building on the work that was done before.

One nice thing is that when you try to load preset in RetroArch, they’re all grouped alphabetically so you can use these groupings to help sort things out.

You’re new to this niche or scene. Take your time. Eventually things might start to make more sense to you.

Slot Mask, Aperture Grille/CyberTron, Shadow (Dot) Mask - these are different types of CRT screens, so games would look differently on each type once the user is discerning enough.

Smooth means there is smoothing or some sort upscaling.

Composite is a type of TV signal which has its own unique characteristics.

Raw means no smoothing. I haven’t used Raw in a while.

Sharp - You can’t figure out or guess what “Sharp” means?

Maybe you need to read some more. You can try this approach. In the 4K_Optimized Folder, there’s a folder called CyberLab Neo-GX. You can start with those if you’re on a 4K screen.

Other than that, you can try the Soqueroeu-TV Special Edition Folder or CyberLab Special Edition folder.

What you can do is read this thread, especially the entire first post and the Please Show Off What CRT Shaders Can Do thread and if you see any images or screenshots that you like you can take note of the presets used, then just load them up.

If you don’t need the Mega Bezel, you can try some of my other, newer preset packs.

If it’s still frustrating or confusing then maybe this preset pack is probably not for you at least not at this time. There are several others, some which also employ the Mega Bezel Reflection Shader.

Ok, i have to read to find out the best preset. Also i will try the Soqueroeu ones.

One last question. Why most bezels are for 4k monitors? I have 1440p.

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I don’t really know why. I have presets for 4K, 1440p and 1080p.

As far as I know bezels are scaleable so it would make sense to target a higher resolution then scale down to lower resolutions as necessary.

It’s different for the scanline/Mask and CRT effects though because less resolution means it’s harder to get the fine details right and special parameters need to be changed in order to maintain similar visuals at different resolutions.

For less detailed CRT effects they should scale more easily.

Can you clarify exactly what you’re referring to when you say “bezel”?

Yes, this thread and others are like catalogues. There are even videos available both here (which you can download) as well as on YouTube. Most of the screenshots and videos are labeled with the names of the presets used.

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Feel free to post a photo. - I can’t because every print I make the image gets darker.

Are you using the recommended CRT-Guest-Advanced-NTSC version for that preset pack? - yes

What are your Peak and Paperwhite Luminance settings? -

Are you using HDR Game Mode? - Yes

Also what size screen are you using and how far away are you viewing from? - 42", Next to the TV (1 meter) dark room.

I forgot to ask you, do you have BFI enabled (as that can suck brightness)? - Disabled

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Hi, Darkand.

I also have a brightness issue with the HDR shaders and my OLED. It doesn’t appear to be an issue with LCDs because of the way each of these technologies output a bright image.

Some things you can try:

HDR mode “on” in Retroarch but off in shaders

Increase “Contrast 5.00x” a bit.

You can try raising ‘paper white’ to 350; make sure your Peak Luminance is correct in both instances.

I hope this helps.

Oh, I just wanted to get an idea of what you were seeing that’s all. I guess that could be because of aggressive ABL on your particular model. That shouldn’t happen if the image is in motion though.

These settings in the RetroArch video menu (below and besides “Enable HDR”) have no relevance whatsoever to Sony Megatron Colour Video Monitor in HDR Mode and are always overridden by the values in the Shader Parameters. The values you see here are for use with shaders other than Sony Megatron Colour Video Monitor.

These are the values you should be adjusting. The ones here are for my TV. You need to find values which work for your TV. So set your Peak according to what you find in RTINGS. It should most likely be higher than my old 2016 OLED TV, then set your Paperwhite Luminance as high as you need to to get things bright enough. Don’t worry about the number, worry about how it looks. You can try different scenes, lots of white as well as varied scenes. The Gray Ramp test on the 240p Test Suite is also useful in calibrating this value.

What’s your OLED Light setting when in HDR Game Mode?

I suggest my latest CyberLab_Megatron_NX_Death_To_Pixels_4K_HDR_Shader_Preset_Pack _22-05-24 since all presets in there are optimized for near field viewing, while the vast majority of my previous presets are not.

Did you try this?

What Graphics driver are you using in RetroArch? Vulkan and D3Dxx have different setup procedures and implementation in RetroArch. If you’re using Vullkan, this is supposed to operate independently of Windows HDR Settings, while if you’re using D3Dxx, you’re required to enable HDR in Windows first before enabling it in RetroArch.

Also be wary of Windows 11’s AutoHDR as that could be conflicting with RetroArch’s/Sony Megatron’s Inverse Tonemapping implementation.

With that said, if you’re on Windows 11 you can allow Windows’ AutoHDR to perform Inverse Tonemapping instead of RetroArch or Sony Megatron Colour Video Monitor by enabling AutoHDR in Windows 11 for RetroArch. I believe you would have to be using a D3Dxx Driver in RetroArch. @Dennis1 recommends setting the SDR Brightness Slider all the way to the right. You’ll have to leave HDR Off in RetroArch’s HDR Settings and Switch the SDR/HDR Toggle in the Shader Parameters to SDR.

You can try @RetroCrisis’s HDR Calibration Video if you’re still not getting anywhere but that was never required to use Sony Megatron Colour Video Monitor.

Everyone has varying levels of sensitivity to these things as well as different environments and lighting conditions. Do remember that the author of Sony Megatron Colour Video Monitor recommends a minimum Peak Brightness of at least 600nits for a good experience. My TV can barely hit that and many of LG’s OLED TVs exhibit lower peak brightness when in HDR Game Mode.

Newer LG OLED TVs have maybe marginally and gradually improved on this over time.

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What’s your OLED Light setting when in HDR Game Mode?

I suggest my latest CyberLab_Megatron_NX_Death_To_Pixels_4K_HDR_Shader_Preset_Pack _22-05-24 - I’m using this.

What Graphics driver are you using in RetroArch? - Vulkan

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Thanks for the detailed information @darkand. I just searched for your TV on RTINGS. Did you did you do that most important first step after installing Sony Megatron Color Video Monitor? It appears that you might have missed most of the setup instructions after the installation instructions for both CyberLab Megatron NX Death To Pixels 4K HDR Shader Preset Pack as well as Sony Megatron Color Video Monitor and those are very important steps to follow.

This is what RTINGS is saying about the Peak Brightness of your TV:

Hallway Lights (~1950 cd/m²) 776 cd/m

Peak 2% Window 806 cd/m²

Peak 10% Window 808 cd/m²

Sustained 2% Window 786 cd/m²

Sustained 10% Window 780 cd/m²

I would probably go with a Peak Brightness of around 776 if I were you.

I noticed a slight sepia tone and an extreme richness and saturation of the RGB phosphors in your photos. This is an indication that your Paper White Luminance setting is too low.

On my OLED set reds will turn almost burnt orange then brownish as you turn down Paper White Luminance, while they will get even closer to red as you turn that value up.

Another thing I noticed is that many of the Green “Phosphors” have some Yellow in them. I’m not sure where that is coming from, it could be the Dynamic Tonemapping but the “phosphors” should be purely Red, Blue and Green.

The LG C3 is dimmer in Game Mode than in other picture modes, and it’s noticeable if you swap between Game Mode and other modes. Still, it’s bright enough for a pleasant HDR gaming experience, and it’s an improvement over the LG C2 OLED. For a much better Game Mode performance, see the Samsung S89C OLED.

These measurements are after calibrating the HDR white point with the following settings:

  • HDR Picture Mode: Game Optimizer (User Settings)
  • OLED Pixel Brightness: 100
  • Dynamic Tone Mapping: HGiG
  • Expression Enhancer: Off
  • Peak Brightness: High

I’d also give their settings a try and compare how things look both with and without Dynamic Tone Mapping set to On.

After you get that right, if you want to fine tune the Brightness, you can adjust the Gamma in Shader Parameters near the bottom. If you wash things out or if your colours are too dark after that, you can then adjust the Saturation.

When setting the Paper White Luminance, you can use the Gray Ramp and Colour Bars tests (from SNES 240p Test Suite) to help you know where to stop. Too much and things get a burnt, unnatural, clipped look, while too little and your reds especially will look brownish/rusty.

Lastly, for this session, do adjust your User Interface settings so that the Menu Opacity is set to 0 so that you can see your adjustments take effect in real-time.

I think you’re actually very close to getting things to look right but you clearly didn’t read (or understand) the manual.

That’s okay, as it took me years before I was actually able to use Sony Megatron Color Video Monitor properly. Do ensure that you’re using the recommended version of CRT-Guest-Advanced for my presets and make sure you’re on the latest Sony Megatron Color Video Monitor.

I’m looking forward to seeing at least improved photos after you read that RTINGS article and apply the correct settings for your screen.

There are other exciting things you can do afterwards once you get the basics correct. For example trying some of @Dennis1’s presets and methods.

Go try my new pack as it has both SDR and HDR presets. I have never seen the SDR ones on an OLED TV so you can be my guinea pig.

Do note that there are apps which can allow you to take further control of your TV and adjust ABL and other settings which are not normally accessible to the end user.

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Hello. I play on a Sony 40 w905 TV. Does it make sense to use these shaders in 4k or is it only needed in 4k and with hdr? I saw it with sdr, but also in 4k

Do I need the 2023 version or can I use this one? crt-guest-advanced-2024-05-18-release1

UPD I tried loading the preset CyberLab Megatron NX W420M 4K SDR Game SNES S-Video Shadow Mask Smooth Ultra Ultimate CAR5x4x But the program tells me Faild to load. What could be wrong?

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Hello, that TV reminds me of my Toshiba Regza 40XV645U. I can’t say how any of my Sony Megatron Color Video Monitor Presets would look at 1080p because I haven’t tested them at that resolution.

Sony Megatron Color Video Monitor does support 1080p so you can try adjusting the Display’s Resolution, CRT Resolution (TVL) and Mask Layout. Your TV might be BGR so you can try setting the Subpixel Layout to match.

Brightness of the display is a key requirements of Sony Megatron Color Video Monitor so it remains to be seen how well your TV will perform.

Alternatively, you can try my CyberLab CRT-Royale Death To Pixels Shader Preset Pack, which has 1080p presets albeit with RGB layout instead of BGR or the best bet, might be my CyberLab Mega Bezel Death To Pixels Shader Preset Pack. That has many 1080p Optimized Presets which should work well with your display.

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Post a log using Pastebin, that should tell us why. You definitely need to update your Slang Shaders as well as follow the installation instructions to a tee. So you need to copy the recommended version of CRT-Guest-Advanced into the Shaders_Slang folder and the Presets go into the Shaders Folder.

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Almost forgot to add these gems:

https://www.reddit.com/r/crtgaming/s/qcTW4jnO4W

https://www.reddit.com/r/crtgaming/s/7nfIcCgG1A

How to do this? How to create this log file and then publish it using Pastbin?

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