No problem.
Did this fix your other issue with the visuals though?
From your log:
[WARN] [Shaders]: Could not read shader preset in #reference line: "C:\RetroArch-Win64\shaders\shaders_slang\bezel\Mega_Bezel\Presets\Base_CRT_Presets_DREZ\CBL_MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp".
[INFO]
[WARN] [Shaders]: Could not read root preset: "C:\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\1080p_Optimized_Presets\CyberLab__Composite-Sharp__PVM-Edition__ADV - DREZ.slangp".
[ERROR] [Vulkan]: Failed to create preset: "C:\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\1080p_Optimized_Presets\CyberLab__Composite-Sharp__PVM-Edition__ADV - DREZ.slangp".
[ERROR] [Vulkan]: Failed to create filter chain: "C:\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\1080p_Optimized_Presets\CyberLab__Composite-Sharp__PVM-Edition__ADV - DREZ.slangp". Falling back to stock.
Okay, I’m seeing what’s going on here. This is part of the reason why I stopped bothering with so many variations, resolution and performance tier versions of so many presets. Maintenance means you have to do a lot of mass edits and I can’t possibly test all of those thousands of resultant presets all by myself.
The reference line, which is the first line in the preset is pointing to CBL_MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp
in the Mega Bezel Folder. This file does not exist since in that folder. The original filename MBZ__0__SMOOTH-ADV__GDV__DREZ-480p.slangp
should exist in that folder. If you remove the CBL_
it should load using the original DREZ slangp file.
However, this is probably not what I intended because I created my own sub-base presets which refer to the Mega Bezel Base presets in order to modify them and have the modifications be applied to a wide range of my presets.
So the other way to correct the error is to leave the filename intact but adjust the path to point to where that file actual resides somewhere in my CyberLab/Resources
Folder.
I’m not in front of my computer at the moment but when I get a chance, I’ll see if I can get the correct path and at a later time, update the preset in the pack with the correct path.
I’m not even sure I originally wanted to include those DREZ presets in the 1080p_Optimized folder. I’m not sure if there is a point to using them. They were originally supposed to get around crashes caused by using MBZ__0__Smooth__ADV presets with cores which do internal resolution upscaling.
Anyway, they ended up in the 1080p_Optimized folder anyway and I probably updated the corresponding path in the 4K_Optimized folder but didn’t even remember I had to go and do that for the 1080p_Optimized folder as well due to the exists of that preset.
So, I know I resolved some similar issues with DREZ presets failing to load a while ago, so it’s quite possible that there is a corrected preset in the 4K_Optimized folder with the identical filename but with the correct path.
Feel free to copy the "C:\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\1080p_Optimized_Presets\CyberLab__Composite-Sharp__PVM-Edition__ADV - DREZ.slangp"
DREZ presets into the "C:\RetroArch-Win64\shaders\Mega_Bezel_Packs\CyberLab\MBZ__0__Smooth-Advance_Full_Reflections\4K_Optimized_Presets\"
Folder and see if that resolves the issue. Other than that all that I suggested above, you can use another DREZ preset in the 1080p_Optimized folder or just use another preset. Only use a DREZ preset if you’re getting crashing issues when using internal resolution upscaling in a core that doesn’t support downsampling internally.
You can also just copy the reference line from the same preset in the 4K_Optimized folder to the one in the 1080p_Optimized folder. That should be the best fix because it would preserve any modifications I made to the preset for use with a 1080p display.
You can even test the same preset in the 4K_Optimized folder to see if it loads or fails to load.