Not really, just realizing that very few seem to understand or care about this stuff but it is important from a preservation and accuracy perspective. I guess some people are still so blinded by the novelty of true blacks and better viewing angles, the lack of blooming and the idea of super fast pixel response times providing better input lag and better motion clarity that they miss certain other important pillars of accurate CRT emulation.
At least my contribution to these things is well documented. However, I came up with the concept of the using a fast moving rolling scanline instead of BFI to improve motion clarity and I asked HunterK if he could make a shader to do just that and he did and I tested it out on my 60Hz LG OLED E6P and it didn’t get around the refresh rate limitation and seem to improve motion clarity much and was a strobing mess because the beam (rolling scanline) couldn’t run faster than the content refresh rate and even if it could my display was still limited to 60Hz.
Then came SubFrame support.
Then came odd cadence BFI to prevent Image retention in LCDs.
Then came CRT-Beam-Simulator with no mention of CyberLab’s early concept and HunterK’s proof of that concept and I can’t find that shader code nor that conversation I had with HunterK which led to it.
I can’t remember if it was via DM on these forums or in a thread here or over on Reddit. At least there’s one person with can vouch for me.
I’m more upset with myself that I can’t find my receipts for that than what’s going on in the world of OLED.