Oh well I could very well be mistaken and would have to verify when I’m actually in front of the computer.
0 is Auto and not 1 as I had incorrectly stated so that can’t be the issue.
That preset should look very sharp. You can see that the Horizontal Sharpness is turned all the way up so something else might be up.
Perhaps @ledoeye might be using an older version of HSM Mega Bezel Reflection Shader and needs to update?
Thanks for the support @HyperspaceMadness.
Edit: Just loaded up the preset and it looks fine on my end.
This is true as its only an issue if the mask size was at 0 and one had attempted to change it then change it back in the Shader Parameters Menu.
I have no idea other than they might be using an outdated version of HSM Mega Bezel Reflection Shader. If you look at the settings of my CyberLab__Composite-Pure__1080p__ADV preset you’ll notice that Horizontal Sharpness is maxed, Subtractive Sharpness is maxed, GTU Signal Resolution is also maxed, Scanline Direction Pre-Scale Multiplier is set to 500, all Blur is set to 0, and Halation is set to 0. Also ScaleFX and MDAPT are off. This should and does make for some very tight edges even at 1080p.
Are you using the latest Shader Preset Pack, HSM Mega Bezel Reflection Shader and RetroArch @ledoeye?
When updating or reinstalling HSM Mega Bezel Reflection Shader make sure you delete or rename the old folder and not overwrite. Same applies to my Shader Preset Pack, you can’t mix and match individual presets from different versions as they are dependent on one another and are meant to be used and installed as a package.
That screenshot you posted is lacking several characteristics of my Shader presets. For example no visible scanlines, no RGB mask triads and a strange “ghost” image in the background of the white text.