CyberLab Death To Pixels Shader Preset Packs

I think this might be a good time for you to take my preset pack for a spin and see exactly what the hullabaloo is about you know especially as things have been constantly updated and coming along nicely. My main theme (or gimmick depending on who you talk to) is that I try to have the RGB phosphor triads visible if you go close enough to the screen. Optimum viewing distance is not too close to the screen though.

I intend to eventually have copies of everyone in the Mega_Bezel_Community’s work in my Mega_Bezel_Community folder to at least give everyone’s work a view and a try. At the moment I’m still on @soqueroeu’s and I’m loving it!

Make sure you run my new customized Blargg Video Filters if testing PCE or Genesis and I recommended you set your NES Emulator to use either Blargg’s S-Video or RGB video filter for a nice effect.

Yup, I have tried them out, I’m glad people are enjoying them

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So am I but first and foremost, I’m enjoying them. That’s why I do this in the first place. I then share what I like and use with the world so whoever else likes it as well can partake and enjoy.

Thanks for giving us all this opportunity!

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curved scanlines

@Cyber is that effect present in some of your presets ? would love to see it way more often

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If I see that in any of my presets, I would spare no effort to get rid of it. If you want to create moire then you can probably reverse all moire mitigation techniques I suppose.

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Easiest way to usually accomplish that (if you’re already happy with the curvature amount) would be increasing the mask and scanline strength.

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For posterity here’s some Punisher gameplay footage from an actual JAMMA PCB on what I assume is an actual Authentic Capcom Cabinet(there seems to be some underscan going on though) https://www.youtube.com/watch?v=9bPdVsgdOvI

Notice how there’s zero scanlines, zero pixelation… just a smooth picture and there’s this depth to everything in the image(not even talking about the bubble screen). The character sprites have this depth, the phone booth has this depth to it etc. Everything looks so smooth, almost like an animated film or something. I wonder when we’ll ever see shaders replicate this. There is no doubt in my mind that this is the kind of image devs were going for at the time. I guess the only way to replicate it would be to replicate the actual look of the CRTs Capcom and other devs were using at the time which would comprise of a low TVL + Coarse Dot Pitch + probably a ton of blooming from overdriving them to look as bright as possible.

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I’ve never seen anyone ask to increase the moire… first time for everything I guess.

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The camera is completely out of focus, that video is in no way accurate. Can 100% guarantee that there are prominent scanlines on that monitor, and that it looks fantastic IRL.

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Yes that video could be showing anything because of the distance it’s at. Especially when you consider it’s a video that’s 9 years old at least with video compression and a relatively low res camera. You really need a close up shot of the screen to be able to tell what is going on at the scanline/phosphor level.

I’ve got a Simpsons and a Teenage Mutant Ninja Turtles arcade in a local bar that look like that Punisher screen I’m not sure there’s too much about them that are out of the range of what we can do.

I’d also say those screens aren’t that bright so most LCDs would be able to achieve that brightness.

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I actually liked the effect, I have seen some flat screens that may attempt to give such an effect with scanlines, but I’m beginner level. If you or anybody else could suggest how to experience shader/presets with such a feature, I’d really appreciate it.

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One way to do this the Mega Bezel I imagine would be to adjust these parameters:

  • Make sure curvature is on
  • Set the Interlace trigger res really high, (so scanlines stay on}
  • Increase core res opposite multiplier (this increases the number of scanlines) until you start to see the moire pattern
  • Increase curvature if desired
  • You may also want to adjust the mask, -1 will remove the mask
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Another way you can induce moire patterns is to use Non-Integer Scale (Set Int. Scale Mode to 0) and adjust the Non-Integer Scale % lower or higher until you see the moire start to appear. The more you downscale your screen the more likely you will get moire patterns. Lowering the Scanline Gamma Offset and anything that makes the scanlines darker or more defined can make moire patterns appear.

my god why are we even talking about this, lol. The customer is always right, I guess. Sometimes I wish there was a dislike button.

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Hi @Cyber, i loaded your 1080p Composite Pure shader but it doesn’t look right not sure exactly why. Do you have any idea what might be causing the image to look like this? I’ve tried different cores but it still looks the same.

1080p Monitor Nestopia Core

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I’m pretty sure that the auto mode was actually not broken, only the parameter value range was limited so it started at 1 instead of 0. So if you had masksize = “0.000000” in the preset it should still work.

About the issue @ledoeye is having, it doesn’t look like a mask issue to me. It looks like the pixels of the core image are blurred or resampled somehow before the mask is being applied.

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Oh well I could very well be mistaken and would have to verify when I’m actually in front of the computer.

0 is Auto and not 1 as I had incorrectly stated so that can’t be the issue.

That preset should look very sharp. You can see that the Horizontal Sharpness is turned all the way up so something else might be up.

Perhaps @ledoeye might be using an older version of HSM Mega Bezel Reflection Shader and needs to update?

Thanks for the support @HyperspaceMadness.

Edit: Just loaded up the preset and it looks fine on my end.

This is true as its only an issue if the mask size was at 0 and one had attempted to change it then change it back in the Shader Parameters Menu.

I have no idea other than they might be using an outdated version of HSM Mega Bezel Reflection Shader. If you look at the settings of my CyberLab__Composite-Pure__1080p__ADV preset you’ll notice that Horizontal Sharpness is maxed, Subtractive Sharpness is maxed, GTU Signal Resolution is also maxed, Scanline Direction Pre-Scale Multiplier is set to 500, all Blur is set to 0, and Halation is set to 0. Also ScaleFX and MDAPT are off. This should and does make for some very tight edges even at 1080p.

Are you using the latest Shader Preset Pack, HSM Mega Bezel Reflection Shader and RetroArch @ledoeye?

When updating or reinstalling HSM Mega Bezel Reflection Shader make sure you delete or rename the old folder and not overwrite. Same applies to my Shader Preset Pack, you can’t mix and match individual presets from different versions as they are dependent on one another and are meant to be used and installed as a package.

That screenshot you posted is lacking several characteristics of my Shader presets. For example no visible scanlines, no RGB mask triads and a strange “ghost” image in the background of the white text.

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I’m using the latest Retroarch version and i think the HSM as well, Feb 2022 is the last version right?

EDIT : I had the cyber pack version of day 11 march i just updated to the newest one 17th march. Seems like it fixed it. Thanks!

Composite Pure 1080p

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Excellent! Be sure to try out using my presets together with the Blargg NTSC S-Video or RGB video filter in the Nestopia (or almost any other NES Emulator’s) core options.

You can use my custom video filters instead of any built-in ones for other systems. It’s not a requirement, just a suggestion for you to try them out and see if you like the results. I’m going release an update with updated video filters soon so you can look out for that as well.

Be sure to spread the word if you’re enjoying my presets and I really like seeing screenshots!

Pro Tip: You’ll get more representative (and much better quality) screenshots if you turn off GDV noise in the Shader Parameters before snapping. This is because a screenshot cannot capture the full detail of the frame when tomporal effects like GDV Noise are in use.

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Thank you @Cyber! Don’t worry i’ll spread the word! :+1:

I love the Pure Composite shader man it’s so beautiful! Imma use it for every system haha The only core that is kinda tricky is GBA, i still don’t know which shader to use. Do you play GBA? @Cyber If so what do you usually use for shaders?

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