CyberLab Death To Pixels Shader Preset Packs

You’re welcome. Do note that these don’t include my latest filter presets that are available in my Custom Filter Preset Pack. The original ones are still relevant though so I kept them around as well. I like to use the original S-Video preset with TurboGrafx-16/Turbo Duo games and the new S-Video preset with Sega Genesis games.

Don’t forget to post some screenshots of your Genesis preset so that I can “put a face to the name”.

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I’ll make sure to! As soon as I get back to tinkering. :slight_smile:

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https://www.reddit.com/r/crtgaming/comments/137w67v/i_just_picked_up_this_27_panasonic_superflat_with/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

https://www.reddit.com/r/crtgaming/comments/1384ths/just_picked_up_a_pretty_cool_80s_tvvcr_combo/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

https://www.reddit.com/r/crtgaming/comments/13924y5/barco_cvm3051/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

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Hi, amazing Project!

My question ist how can i get the shader without the Bezel?

And it feels like the colours are to Saturated. Rambi the Rhinoceros in DK2 looks red and not grey animore for example.

Thanks, best wishes!

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Thanks very much.

Really? This is supposed to be the best part. Anyway, I’ve answered this question a number of times here but I don’t remember the exact steps off hand.

You can use my No Reflection presets and set the Global Graphics Brightness to 0. Also increase the Integer Scale %, Integer Scale Offset or Non-integer Scale % until the image fills the screen.

You can also set the Aspect Ratio to Full in Shader Parameters and set the Aspect Ratio in RetroArch to Core Provided.

You can search this thread for additional solutions.

Alternatively, you can try the following preset which doesn’t have any Bezel and fills the screen.

This would most likely be a user preference thing. Also, there should be a bit of variety across the pack spanning different periods of experimentation, learning and development. Some people love the look of the “old” presets so I left them as is while adding new stuff.

Another thing is that some presets are still under development so they would be tweaked over the course of time. Good examples of this are my Neo GX presets, which started off relatively dark, but since then I’ve added bright variations.

The way I remember CRTs or at least mine, the colours were rich and vibrant. Feel free to lower the Saturation and raise brightness or Gamma to suit your individual taste.

You can still post a screenshot and let me know the exact preset you’re using though and I’ll take a look at it.

You’re welcome.

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About the brightness of the CRT.
Before 1997, there were a minority of models that made the whole game darker by pressing “external input” instead of “channel 2 etc”, but after the accident of “Denno Senshi Porygon” Darkening “game modes” began to increase. As far as I remember, I think that Panasonic implemented it in all models. Also, most CRTs are installed, and SONY/aiwa was no exception.

The game button is the same terminal as VHS and DVD, and many people didn’t like it getting dark, so I think there were many people who played with a display such as “Video 1” instead of “Game”.

In fact, CRTs have a flicker that LCDs don’t have, and I think that reduced the brightness a little, but the SONY/aiwa had a flicker, but it was very bright and glaring.

Also, this is my subjective opinion or memory, but the older the model is, the brighter the cathode ray tube tends to be (unless it deteriorates due to life).

CRTs have evolved to be gentle on the eyes, and in the 2000s, “anime mode” and “cinema mode” were added, making them even darker. I hated it.

This story is about the consumer model.

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However, this is about Japan and Japanese (NTSC-J) CRT models, and I don’t know about CRT models outside of Japan. :thinking:

But I think that Japanese brands exported outside of Japan have a similar mechanism…

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Thanks for the insight. Since you seem to know a lot about Japan, do you know anything about the following games?

From what I’ve gleaned so far, these two games seem like two of the best games for the PC-Engine yet, absolutely no one seems to talk about them.

Sadly due to the language barrier, I haven’t been able to play them. I wish there was something that could be done about this. Even a text based walkthrough/translation would be a great help for me.

I’ve read about a stalled translation effort. Did you know that these games are almost completely unknown in this part of the world?

Have you played them?

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I have never played “The Legend of Xanadu 1 or 2”, but I know it is one of the “Dragon Slayer Series”.

This has never been remade even in Japan. Therefore, there are many voices requesting a remake even in Japan.
In the Japanese masterpiece database, it is treated as a good game.

I also checked ROMhacking, but it was not listed.

Is translation by RA AI service not working well?

Hmmm, hope the translation team isn’t affected by the COVID‑19 pandemic…

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It might take some effort, but from what I’ve seen from the ChatGPT modules, they’re pretty good with translations from any language, then you’re only left with some touch-ups to make them look presentable. I’m sure if someone has the text file of the games, or was willing to put the effort of maybe capturing the game texts from the TV using camera apps, converting them to texts, then using AI to translate, the results would be more than adequate.

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About Lords of Thunder:

Phenomenal OST!

But the Sega CD version is kinder on the ears, as it spares you the repetitive sounds of collectibles, present in the PC Engine version.

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As with MegaCD, PCECD seems to be mainly voiced, and it seems that they have trouble dubbing and translating them. It seemed difficult to reproduce all of these with subtitles because the number of characters in the dialogue was too large.

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I’d have to disagree with you on this one.

There are lots of repetitive sound effects in many shmups and the ones in Lords Of Thunder don’t bother me one bit.

Do you have your PC-Engine CD mixer levels set to default in Mednafen core or something?

I’ve never been quite satisfied with those defaults so I adjust them accordingly.

Some games the PSG seems too soft, in others it’s the ADPCM and there are even games where the CD Audio seems too low.

I don’t know. I have never tried it. Does it work properly on other games?

Hmmm…I wish someone would. I once encountered NightWolve on YouTube and was tempted to ask him about it but I respect the fact that he’s not as active doing these things as much as he used to and I remember the whole Dawn of Ys saga and some stuff that followed it.

Below is a compilation of some information I gathered on the status of the translation project.

https://pcengine.proboards.com/thread/1010/legend-xanadu-translations-abandoned

https://hg101.proboards.com/thread/7805/legend-xanadu-2-english-translation

https://tg-16.com/The_Legend_of_Xanadu.htm

https://www.pcenginefans.com/forum/index.php?PHPSESSID=1928c335d33bfc20598935fc4ac4bfc2&topic=19968.0

https://www.neogaf.com/threads/falcoms-the-legend-of-xanadu-i-ii-have-dub-projects-now-taking-auditions.1359015/

https://www.reddit.com/r/Falcom/comments/jytv06/legend_of_xanadu_i_not_ii_translation/

https://www.reddit.com/r/Falcom/comments/ddc4sw/so_has_the_legend_of_xanadu_fan_translation/

https://www.reddit.com/r/Falcom/comments/ddc4sw/so_has_the_legend_of_xanadu_fan_translation/

https://www.reddit.com/r/Falcom/comments/bp1plb/legend_of_xanadu_12_pce_cd_translation_news/

https://www.reddit.com/r/Falcom/comments/gh4z1p/legend_of_xanadu_english_translation/

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I think the IRL or COVID‑19 two factors will take a few years.

I’m aware of the existence of RA AI services, but I haven’t used them.

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Hmmm. I don’t know. Any links on the topic? :thinking:

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You don’t need links. If you never changed them then they should be at the default settings of 100%, 100%, 100%. Just go into the core options, PC Engine CD and you’ll see the 3 volume settings.

If you put on a game and the sound effects are drowning out the CD Music, you can lower the CD PSG Volume % or leave it at 100 and raise the CDDA Volume %. If after that you can hardly hear the digitized voices or other audio samples, you can increase the ADPCM Volume %.

It may not be a 1 size fits all so you might have to save Game Options Files for the games that don’t sound right using your new custom global settings or the default settings.

Here are some examples:

Akumajou Dracula X - Chi no Rondo

pce_fast_adpcmvolume = "150"
pce_fast_cddavolume = "100"
pce_fast_cdpsgvolume = "100"

Asuka 120% Maxima - Burning Fest. Maxima

pce_fast_adpcmvolume = "180"
pce_fast_cddavolume = "200"
pce_fast_cdpsgvolume = "100"

Older Global Settings

pce_adpcmvolume = "200"
pce_cddavolume = "190"
pce_cdpsgvolume = "150"

Current Global Settings

pce_fast_adpcmvolume = "200"
pce_fast_cddavolume = "160"
pce_fast_cdpsgvolume = "200"
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I would really like to know, why was sgenpt-mix turned off?

It was turned off because I never turned it on in the first place, at least not globally.

What you have to remember is that my presets reference the Mega Bezel Base Presets so whenever there’s a new feature introduced in the Mega Bezel Base Presets with a new set of parameters, the default settings for those are likely to affect my presets in an unpredictable manner.

I already have specific solutions and specific presets in place to deal with what the new SGENPT-MIX does, some with and some without the undesirable artifacts that those algorithms can sometimes produce and I don’t want those artifacts appearing elsewhere.

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Been playing the first Medal of Honor lately, didn’t know the composer also did the first Avengers movie. Still as fun as I remember using the PSX preset. I can see you’ve posted new ones, thank you! Always gets me excited for new updates : D

Metal-of-Honor-230510-183003 Metal-of-Honor-230510-183013

Metal-of-Honor-230510-154043 Metal-of-Honor-230510-154031

Metal-of-Honor-230510-181343 Metal-of-Honor-230510-181355

Metal-of-Honor-230510-164335 Metal-of-Honor-230510-164345

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