Okay, I think I’ve found the issue as well as the solution.
All you need to do is turn off Deconvergence or set the Deconvergence strength to 1.
What probably happened is that originally and for a long time, I had Deconvergence set to 0 (Off) for those and probably some other presets. Then maybe sometime long after, I might have enabled Deconvergence in a mass edit/update and with the possibly experimental deconvergence settings that were there, the green tint you experienced was the result.
Or it could have even just been a typo.
So you can go ahead and set it either way and enjoy yourself. I’ll have to decide on what setting I might leave it on when I upload the fix.
Hmmm…unfortunately my latest and greatest tends to be released and remain relatively exclusive to the 4K_Optimized for a while before they trickle down to the lower resolution optimized folders but based on what’s currently available for 1440p:
Any of the presets with “Slot Mask” in their name except the ones with “Blargg” in their names.
Ones that don’t have “Composite”, “Old TV” or “Blending and Transparency” in their names.
Edit: On second thought, Composite Pure looks really great with Arcade games and so does Composite Sharp.
No problem, thanks for reporting. I think this one has been around for a while now and someone else reported it but I really couldn’t put a finger on it until now. 1080p and 1440p preset development and testing has slowed considerably, especially since more performance tiers have been included so it’s really only if users of those presets report stuff that I will be made aware of things like that.