Thanks for these kind compliments.
SNES is an interesting console in that many games look great with reduced sharpness so if you use those games for testing you might think that your tweaking is over until you put on a game like Super Mario World or Super Mario Kart and then you realize that those nice blended settings are making things blurry in games with a lot of line art.
The next thing is something I’ve mentioned to you before concerning getting things to remain in focus as viewing distance increases.
Sharpness is something that I’m currently focussing on since increasing the TVL & Dot-Pitch tends to make things soft all else being equal.
This is something that can be achieved through increasing NTSC Resolution Scale, Horizontal Filter Range, Subtractive Sharpness, and Adaptive Sharpness.
Only the last 4 screenshots are from SNES by the way. The 4 before that are from TurboGrafx-16/Turbo Duo and the 5 above those are from NES.
This fine tuning isn’t always easy as there is always a concern that something won’t look as good as before or that there’ll be more aliasing. For example, in my previous post introducing my CyberLab Sharp Neo GX presets, I was fairly satisfied with the way SNES and TurboGrafx-16/Turbo Duo looked.
Sometimes the hardest part is knowing exactly when to stop.