CyberLab Death To Pixels Shader Preset Packs

Correct. I am using the Nvidia 517.48 driver. I am willing to bet there is a bug in the driver but am not willing to test it ATM.

2 Likes

6.70 seem to be the bottom for me :slight_smile:

And yeah, RA 1.12 latest stable. Latest HSM and your latest pack, and Duimons 1.0.0.0 :slight_smile:

1 Like

Very possible, they have a lot of weird bugs sometimes. It doesn’t bother me for now though, still looks really good. I’m a bit reluctant myself to update to the latest driver which is 526.47.

But we’ll see if it goes away later then!

1 Like

Possibly a bug here also. I am just not in the position to do any tests.

2 Likes

No worries, I’m not in the mood either to go bug hunting right now. We’ll just leave it for now!

1 Like

By the way, I have a feeling you might like my CyberLab__RGB-Sharp__PVM-Edition.slangp preset just as much if not better than my CyberLab__RGB-Smooth__PVM-Edition.slangp preset. It’s very much like the RGB-Smooth one just slightly less upscaled to give it a bit more natural console and TV feel but it’s far from being overly harsh.

Don’t forget to try the OLED TV tweaks I mentioned previously.

1 Like

I’ll check it out!

I did try those mask parameters you mentioned, but they looked… bad. I could have been messing with the wrong one’s though.

1 Like

Either that or your TV is not in RGB 4:4:4 mode.

The difference is supposed to be very subtle. Almost imperceptible from a normal viewing distance but noticeable if you go up to the screen and look at the phosphors.

Changing the Mask Size to 1 is also very important if you change the CRT Mask to 12.

The only other change is the Mask Layout from 0 to 1.

Also, you should ideally be using PC labelled HDMI input and Game Mode. Also ensure that you have HDMI Deep Color enabled for your HDMI input.

You’re right. Not sure why but I was in YCbcC444, not in RGB.

I had some issues with a HDMI cable, but I got a new one, so now that’s working as well! 10m HDMI fiber optic cable :upside_down_face:

1 Like

That’s all done already :slight_smile:

1 Like

I love your slot mask presets with my LG C1 but I think you need to thicken up the scanlines. They are barely noticeable.

1 Like

Thanks, which preset or presets are you referring to that have scanlines that are barely noticeable and on what cores is this happening?

Have you tried “CyberLab__Ultimate_Virtual_Slot_Mask_IV_OLED_CRT-NP2RTA__ADV.slangp”?

It uses the darkest and thickest scanline type.

You can make the scanlines in any preset more visible/thicker/darker by increasing the GSL Scanline Type value.

You can also try disabling Deconvergence and fiddling around with the beam width.

You can take a look at some of these photos of some real arcade slot mask CRTs that I took recently.

2 Likes

When an NES game is good, it’s really good!

Right click on the image, click Open in New Tab then press F11 for Fullscreen for 4K users. Zoom in until it looks right for 1440p or 1080p users.

CyberLab_NES_Composite_Slot_Mask_IV_OLED_for_Core_Blargg_S-Video_Filter.slangp + Core Blargg S-Video Filter

CyberLab_Turbo_Duo_Composite_Slot_Mask_IV_OLED_for_CyberLab_Blargg_Video_Filter.slangp + Blargg_NTSC_Turbo_Duo_SNES_PSX_Composite_CyberLab_Special_Edition.filt

CyberLab__Ultimate_Virtual_Slot_Mask_IV_OLED_CRT-NP2RTA__ADV.slangp

5 Likes

@e2zippo, @kongmao45678

This is also something you can do to make things less harsh/sharp.

CyberLab__PSX_Composite__ADV.slangp with Mask size changed to 1.

3 Likes

Right click on the image, click Open in New Tab then press F11 for Fullscreen for 4K users. Zoom in until it looks right for 1440p or 1080p users.

CyberLab Le’Sarsh Composite Presets:

CyberLab_Genesis_Composite_Slot_Mask_IV_OLED_for_CyberLab_Blargg_Video_Filter.slangp + Blargg_NTSC_Genesis_Composite_CyberLab_Special_Edition.filt

CyberLab_SNES_Composite_Slot_Mask_IV_OLED_for_BSNES_Blur_Emulation.slangp

CyberLab__PSX_Composite__ADV.slangp

CyberLab Le’Sarsh Presets:

CyberLab__Ultimate_Virtual_Slot_Mask_IV_OLED_CRT-NP2RTA__ADV.slangp

CyberLab Le’Sarsh S-Video Presets:

CyberLab_Turbo_Duo_S-Video_Slot_Mask_IV_OLED_for_CyberLab_Blargg_Video_Filter.slangp + Blargg_NTSC_Turbo_Duo_SNES_PSX_S-Video_CyberLab_Special_Edition.filt

Just wanted to say thanks to @guest.r, @HyperspaceMadness, @Dogway, @aliaspider, @Hyllian and all other shader developers who contributed to HSM Mega Bezel Reflection Shader and made this all possible.

3 Likes

I know it’s almost a year later but if you’re still interested in this, take a look at my new Le’Sarsh Composite and S-Video Slot Mask Presets and tell me if that’s D-Series like enough for you.

Be sure to use the corresponding Blargg Video Filter presets or Core Options Settings if the Shader Preset filename indicates that they should be used.

You can take a look at these new presets as well as they are much finer than the previous Slot Mask preset I’ve made.

It’s all in the settings so feel free to take a look and let me know if you still need assistance in getting CRT-GUEST-ADVANCE Slot Masks to look and work properly on your display.

Last time you said you were changing the settings and they were not doing anything. In order for them to have any effect, you first need to select a Trinitron mask type (5 through 12) then increase the Slot Mask Dark Pixels and Slot Mask Bright Pixels settings.

For LG OLED TVs you really should be using Mask Layout 1 if you want any mask to look correct in a close-up.

3 Likes

Yes I realized that the “slot” is added via black lines to aperture masks lol. I never knew this since guest added this feature - I thought slot mask strength/width/height applied to changing the “Lottes” mask.

I’ll check them out. I‘be gotten very accustomed to tweaking guests slot mask features but a few weeks ago I noticed I started getting vertical banding (literally out of nowhere) when using slot mask no matter the scaling, etc. It doesn’t happen with your presets however.

1 Like

Hmmm…moire patterns are all about the overlaying, intersecting or interlacing of multiple fine line patterns in an image. If we have many fine patterns in the same small space we can sometimes see the effect. There are several settings and techniques we can use in order to minimize or mitigate the appearance of moire.

Sometimes it requires lighter scanlines, integer scaling, a little noise, the right slot mask setup for the particular screen or resolution used.

The reason why you don’t see moire in my presets is as a result of lots of trial and error, experimentation and research through reading and asking questions.

If using non-integer scale. especially with higher resolution systems, you’re very likely to get some moire if just by using a non-integer scale setting that is off compared to the integer scale setting.

Hi Cyber, I’m on Retroarch 1.12 and there already is a filters folder under Retroarch. Does that mean I do not need to download your Blargg filter presets?

Also, when I copied your shader preset pack to the RetroArch\Shaders\Mega_Bezel_Packs” folder I received some errors messages that some filenames were too long and could not be copied. So I skipped these, so the rest got copied allright. Thing is, I kind of want to make sure they’re all copied. Thanks man.

1 Like

There is a filters folder but up until RetroArch 1.12 (or was it 1.11?) Stable my additional Custom Video Filter Presets were not included in the folder by default.

Technically you don’t because they are now included as part of the RetroArch package, however they have been renamed. I’ll still provide my pack though and all of my examples use the original names.

Yeah, there are some pretty long paths in there and it only gets worse depending on how long the path of your download folder is or where your RetroArch Shader Folder resides.

What I do (in Windows), is open the zip using Windows Explorer then Click on the CyberLab Folder, then right click and Click Copy.

Then I navigate to the RetroArch/Shaders/Mega_Bezel_Packs Folder then Click paste from the ribbon menu or right click then click paste from the right click menu. It works everytime.

I’ve also seen someone use 7-Zip file Explorer to extract the CyberLab folder without it complaining about filenames being too long and it seemed to work but your mileage may vary.

You’re welcome. I appreciate that. I develop these to use myself first and foremost but I share them with the world so that others may have an easier path to a similar experience.

Be sure to check out my new Le’Sarsh Folder which contains variations of my entire 4K_Optimized presets folder.

My latest are the Composite and S-Video Presets in the Console Specific Presets subfolder.

Be sure to use them with the corresponding Blargg video filters suggested by the filenames or BSNES Blur Emulation Setting turned on to have the same magical experience that you see in my screenshots and video examples!

Lastly be sure to give a shout out to @guest.r and @HyperspaceMadness as they are the creators of the main Shaders that these presets manipulate.

2 Likes