Hello, I have 2 questions/issues with this.
We all know that there is no shader that work with all games, even if they are from the same system. Because there is not single game configuration for this I decided to use the n and m shortcuts for cycling shaders back and forth, maybe keymapping them to my pad.
-All that is fine until you discover that using n and m for switching shaders don’t use your loaded shader as root, but actually your default shader path. What that means is that you actually need to build a folder with your shaders and set that as default, not too convenient if by any mean you want to test another shader on main path.
-The other problem is that some shaders need to be in linear and other on nearest. So you will to explicitly go to the shaders options (that now since last version is not as accessible as before not being on top of the menu) and change the GLOBAL scaling method because the loaded shader doesn’t figure on the list. That could work (even if a pain) if you only have one shader, if you loaded a preset (.cgp) that would become a problem.
All in all, what the shortcuts tried to amend is not all at all, you save some time, but not as much and you can run into issues because scaling methods, that can make you waste more time than intended. Any help regarding this is welcome.