Following the integration of the D3D driver and as an ATi/Intel HD user, I would like to know if it would be possible to implement support for “.fx” shaders?
Gulikoza has ported a few shaders to this format (cgwg/DOLLS’s CRT and CRT-simple, Maister’s Dot n’Bloom…) and some others have been available for a while (AdvancedAA, HQ2x, GS2x…) . They are used in DOSBox SVN Daum builds.
Alternatively, how hard would it be to port them to the “old” bsnes shader format used by RetroArch?
No worries if it is impossible/too much work, just being curious!
Dosbox forum thread about CRT and Dot n’Bloom port : http://vogons.zetafleet.com/viewtopic.php?p=240873#240873 Gulikoza’s page: http://www.si-gamer.net/gulikoza/