Different behaviour between CG and GLSL

Hi,

I’ve noticed that shaders behave and look differently depending which version you use. For eg: GTU Famicom GLSL is very dark when you enable the comb filter. Also TVout-tweaks GLSL is extremely blurry compared to the CG version.

Which one is the correct appearance? I have an nvidia GPU FYI.

Hey, thanks for the heads-up on the GTU-famicom comb filter issue. That should be fixed now (it was a one-character typo…).

I’m not seeing any difference between the tvout-tweaks between versions, though. Can you post screenshots?

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Ok here are 3 shots.

1st = no shader https://abload.de/img/none5osuj.png

2nd = tvout-tweaks CG https://abload.de/img/cgaxs4d.png

34e = tvout-tweaks GLSL. https://abload.de/img/glsl8rs5p.png

All default parameters.

Cheers.

Oh yeah, you’re totally right. Just pushed up a fix. Thanks again!

Cheers for the fixes mate :slight_smile:

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