Does any one know where I can find the shader 'beam-dynamic'?

I saw mentioned this shader in this blog from Hunter K: http://filthypants.blogspot.ca/2013/04/multipass-shaders-ntsc-motion-blur-and.html

I would like to try it as I like how it looks in the screenshoots… Not sure if it has been implemented to be used in RetroArch.

Thanks!!

oh yeah, i had forgotten about that one.

Hmmm. Looks like it uses greaterThan, which is a GLSL-specific function that doesn’t really seem to have a Cg equivalent, and it’s not liking having float4s compared in ‘if’ statements as an alternative, either. I’ll ask around if anyone has any other ideas to handle that bit.

Ok hunter, thanks for replying!. Hope something can be done :slight_smile:

Try this one:

It’s brighter than the XML/GLSL version and I got rid of the curvature because it was causing a lot of moire, but it should pretty close otherwise.

Thanks Hunterk I will try it, much appreciated!! :open_mouth: