Dolphin NTSC Shader

Which NTSC shader for the Dolphin core: ntsc-320px-svideo ou ntsc-svideo?

Thanks.

I believe the 320px would be most appropriate.

Thanks!

Why the CRT Hyllian and Geom arenā€™t good in Dolphin core? The vertical and horizontal lines looks more thin and closer. The CRT effect is barely perceptible. Are these effects not suitable for resolutions above 320px?

:thinking:

Itā€™s the vertical res thatā€™s the issue there. Most Gamecube/Wii games run in 480iā€“the ā€˜iā€™ stands for interlacing, which crt-geom handles correctly. If you look closely (or hit the ā€˜pā€™ key to pause), youā€™ll see the scanlines flickering between lines on each frame.

It is possible to force 240 height in the shader, which will make the CRT effect more noticeable but it wonā€™t actually be any more ā€œaccurateā€ to the original experience on a home TV except for the relatively few games that ran at 240p (I think Smash Bros Melee, for example).

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Yes, I observed that the flickering is most noticeable.

Thank you for resolving my question.

I tested the hyllian 3D shader and I got the visual that I expected!

:grinning:

ntsc-320px + crt-hyllian-3d

  • Emulator internal res. 1x.
  • Shader X and Y res. 2x.

Obrigado, @Hyllian!

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