I know the Dolphin core is early days, but I wanted to make sure this wasn’t something that “I” am doing wrong. I didn’t see any reference to it using the search in this thread either.
Whenever I try to load any kind of shader while playing a Gamecube game, RetroArch just immediately crashes to the desktop. No error or anything.
Is that par for the course with the current build of doplhin_libretro.dll? or should it be working?